Are you using old versions of unity?

Hi. :eyes:
Some months ago i was very curious about those old versions of unity. I remember back on TGE days (too much years ago jaja) when my brother brings me an pendrive with Unity 1 or 2.(something) he said: “this is a new game engine but it is just for mac and does not have a free version XD but here is something like a demo”
Anyway, are you using old versions? but like unity 5 and before?
I would like to see images from your projects or if you make games with those versions i would like to see it too :stuck_out_tongue:
Thank you…

I still got the old versions installed - even the ones on my old mac mini when iphone and desktop version were still split ( and of course a windows version did’nt even exist ).
Oldest version i got installed ( and licensed :slight_smile: ) on windows is V2.6. According to the exe timestamp it was released 2009. Here’s a screen capture from a quick prototype project i still had sitting arround on my harddisk that uses that old Unity version .
Project was written in unityscript. Idea was that the “player” tabs on the touchscreen and leaves fingerprints. After enough of them appeared on the screen, the girl stops dancing and wipes the screen clean again. Totally stupid - i know - but was a contract project and idea was not mine :slight_smile:

PS: i hope nobody takes offense on the somewhat delicate clothing ( or lack of it ) on the character.

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Wow O . O an Unity 2 project! that is amazing jajaja, i never thought someone would show such an old version. Thanks for this. :eyes:
And BTW: I like the walking animation jajaja pretty funny :stuck_out_tongue:

An old one using Unity 5 ! Most of the older stuff is 5point something or other :slight_smile:
Still love 2017.xxx and 2019lts. Just progressed to 2020lts but still LOVE 2017 !!
Newer ones for me (I’m still an amateur) take more time to learn and edit than to enjoy at the moment.

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I keep an install of all the LTS version going back to when the LTS versions first became a thing and the latest version of the tech branch just for shits and giggles.

basicly once I have a unity version for a project that project will never see the light of a unity version update

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i must say… that looks fun :smile:

jaja yes i always keep an eye on those “tech versions” too

you can update LTS versions without any bug

Once upon a time I took this approach and then I started working outside of standalone platforms and discovered that you don’t truly have a choice in the matter and have to keep moving to new releases thanks to platforms with expiring SDKs requiring new releases of Unity for the new release of the SDK.

If you want to keep your sanity as a game developer never step foot out of standalone platforms. You will regret it.

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Anyone else with projects on older versions of unity :smile:

This is where the lack of (affordable) source code access really hurts. In my experience modifying an engine to support a newer SDK can be safer and more predictable than making sure your game still works fine with a newer engine version. I actually did that with UE4 in a couple projects.

Until you stumble upon a showstopper issue and Unity happily tells you it has been fixed or will be fixed only in the current beta or something.

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intense work around a a workaround vibes emitted

Why do I need the old 2012 version because:

  1. It does not require a powerful computer
  2. Not enough disk space
  3. I love old games like the 2012 game Slender: The Eight Pages, for these three reasons I wanted to install them and make games on this version of the unity

Your third point doesn’t really make sense. You can still make old games like “Slender: The Eight Pages” in newer Unity versions: Just use the old Built-in Render Pipeline + the Legacy Shaders and you will get the same sh***y visual quality.

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Neither do newer versions of Unity, just make sure to turn off automatic lightmapping.

The latest LTS branch only takes up 6gb of space. If you can’t spare 6gb of space you’re going to have a lot more problems than the editor install size.

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Newer Unity’s do indeed perform quite worse than old ones, we have several long threads on editor performance regressions.

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Our definitions of “a powerful computer” must be wildly different because in my experience Unity does not require anything remotely resembling a powerful computer to be usable for most people even with the latest releases. I’m guessing what you really meant was “it’s able to run off of a computer at least as old as the release itself”.

Unity is fully capable of running off of a flash drive. An 8GB model can be had for a few dollars. If you can’t afford that you won’t be able to afford to store a project. I guarantee you that the games you play are far larger while in development than release.

Just as an example my most recent project builds were 5GB but the actual development project was 130GB, and a significant portion of that was the Unity Library which you have no control over how it grows and it will grow.

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yeah, i just wanted to discover those old projects pre-unity 5, but now my own thread becomes boring so… i’m out of here :sweat_smile: