Area damage

Hey, I just wondered if it’s possible to make an area that you will take damage from if you are inside.

Yes, simply put a health script on what you want to damage, then find the center of your explosion (or what ever it is). Then I would create a sphere collider and damage everything touching it. Or you can just use Physics.OverlapSphere instead of a collider. Of course, this is extremely vague answer, but it gets the concept across and I really can’t make it more clear without additional information.