Area Effector 2d with origin point

Well, if you remember this Fu-Ro-Dah effect in Skyrim - it’s like area effector, but it apllies more force on short distance and objects in a range got a little force applied. So I need the same in 2d space, but Area Effector is not applied any force variety within 2d collider (only random offsets, but not based on origin point). I’m not to experienced with physics in unity yet, I beleive this can be acheived with several Area Effectors, but there is probably better way to do this. Thanks

Maybe the PointEffector2D is more what you require as it has three modes of operation. Constant and two distance-based modes of inverse-linear and inverse-squared.