Area gravity to certain objects

I’m trying to have a character that makes an object that affects the gravity of anyone in It however I want it to affect everyone but the one that made it. How would I go about doing this. I can only find solutions to affect everyone

is that with 2D or 3D physics? (2d has these Unity - Manual: Area Effector 2D )

but could just check if objects are inside trigger, add force to all those rigidbodies?
or add constant force component to them Unity - Manual: Constant Force component reference

or if there are lots of objects, maybe could adjust global gravity,
then add positive gravity to the only object that shouldnt be affected…

This is in 3d. I don’t have much experience so I don’t know if rigid body’s will work since I’m wanting it to have the animation I gave it when making it in blender.

I second the trigger approach. This is something I do in my game. I have areas where gravity is altered, represented by trigger colliders. When the player enters one of these areas, I set a value on the player indicating they’re in an anti-gravity area. On FixedUpdate, if the player is in one of these areas, I apply opposing force to the player’s rigidbody to offset gravity.

In addition to applying force, you could do whatever else you want to players in one of these areas, such as set an animation parameter to put the animator in a different state (such as a weightless animation, which it sounds like you made in Blender.)