Area light noise reduction

Each time I bake my lightmap, I get this horrible area light noise. What are the main guidelines to avoid this in Unity?

there is not even area lights sampling options, so how can one get ride of the noise artifacts in shadow areas?

Okay… I’m way too late here, but I found this post when searching for the nois in area lights too.
I foujnd out that area lights have properties in the lightmapping window - object tab. There you can simply set the shadow samples to 10 or 100 if you like. It doesn’t even seem to hurt the beast to set all samples from 1 to 100.