https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.0/manual/index.html
How does arfoundation use ARSCNView And func renderer(SCNSceneRenderer, didAdd: SCNNode, for: ARAnchor)?
Saving a world map also archives all anchors currently associated with the AR session. After you successfully run a session from a saved world map, the session contains all anchors previously saved in the map. You can use saved anchors to restore virtual content from a previous session.
The same ARSCNView delegate method renderer(_:didAdd:for:) fires both when you directly add an anchor to the session and when the session restores anchors from a world map.