Has anyone had any success with AR Foundation Face Tracking within a Windows Desktop build? I know it is dependent on ARKit/ARCore, but it does get simulated successfully within the Unity Editor. Wondering if there is a way to get it out into a Windows build so we can utilize the benefits of Unity’s face tracking effects from a desktop app.
Thanks!
AR Foundation relies on the underlying platform (ARKit/ARCore) to do the face tracking. I assume you’re talking about using a webcam for face tracking - for this you would have to provide your own face tracking library and implement your own XRFaceSubsystem.
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Try to [use OpenCV] for this task.
I just find it odd that Unity is able to have it work within the editor. So there is something going on there and it seems possible. Would just have to hack it somehow to do whatever Unity Editor is doing.