using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
using System;
public class ARTapToPlaceObject : MonoBehaviour
{
public GameObject objectToPlace;
public GameObject IndicatorHolder;
private ARRaycastManager arOrigin;
private Pose placementPose;
private ARPlaneManager planeManager;
private bool placementPoseIsValid = false;
private GameObject spawnedObject;
void Start()
{
IndicatorHolder = GameObject.Find(“IndicatorHolder”);
arOrigin = FindObjectOfType();
}
// Update is called once per frame
void Update()
{
if (spawnedObject == null && placementPoseIsValid && Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
{
PlaceObject();
}
if (placementPoseIsValid && Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
{
PlaceObject();
}
UpdateIndicatorHolder();
UpdatePlacementPose();
}
private void PlaceObject()
{
spawnedObject = Instantiate(objectToPlace, placementPose.position, placementPose.rotation);
}
private void UpdateIndicatorHolder()
{
if (placementPoseIsValid)
{
IndicatorHolder.SetActive(true);
IndicatorHolder.transform.SetPositionAndRotation(placementPose.position, placementPose.rotation);
}
else
{
IndicatorHolder.SetActive(false);
}
}
private void UpdatePlacementPose()
{
var screenCenter = Camera.current.ViewportToScreenPoint(new Vector3(0.5f, 0.5f));
var hits = new List();
arOrigin.Raycast(screenCenter, hits, TrackableType.Planes);
placementPoseIsValid = hits.Count > 0;
if (placementPoseIsValid)
{
placementPose = hits[0].pose;
var cameraForward = Camera.current.transform.forward;
var cameraBearing = new Vector3(cameraForward.x, 0, cameraForward.z).normalized;
placementPose.rotation = Quaternion.LookRotation(cameraBearing);
}
}
}