Hi,
I want to track vertical surfaces that are not close to the camera. The distance between tracked surface and the camera would be ~ 10-20 meters, in my use case.
My problem/ question: Vertical surfaces do not seem to be detected and therefore not tracked, if they are too far away.
I tried this with one of the plane tracking demo scenes by Unity. In case, I am closer to the same surfaces, the tracking works of course, since there are sufficient features.
Does anyone know what I would have to change to achieve a working tracking and plane detection i case of greater distances, or whether larger distances are possible at all? Or could it be a question of culling, i.e. the plane detection works, but the planes are not rendered.
Thanks in advance.