Hi all,
Ok. It all worked fine with the default RGBA32 and set pixel but I see that ARGB4444 isn’t supported by set pixel.
I guess my question is how do I access the raw texture myself and therefore construct my own pixel plot?
Thanks in advance
Cheers
If it’s for openGL devices (not windows), you can use glTexImage2D, or glTexSubImage2D from a plugin. This is even beneficial to SetPixels in some situations as you don’t need a CPU-side copy of your texture in memory (other than initially loading it).
Thanks Ntero,
I’m still unsure how to achieve what you ask. But suppose I want this to work across all platforms; is there simply no method in Unity that allows me access to the raw texture?
Cheers
So in Unity is it simply not possible in anyway to get the address of the raw texture???
Is there no way to achieve this so I can generate at runtime my 4444 formatted texture??
Can anyone help? 