using UnityEngine;
using System.Collections;
publicclassplayerTouch:MonoBehaviour
{
publicGameObjectbulletPrefab;
publicintHealth=0;
//Usethisfor initialization
voidStart()
{
}
//Updateiscalledonceper frame
voidUpdate()
{
Vector3mouseWorldPos=Camera.main.ScreenToWorldPoint(Input.GetTouch(1).position);
//Line 40^^
mouseWorldPos.z=0f;
transform.LookAt(mouseWorldPos);
if(Input.GetButtonDown(“Fire1”))
{
GameObjectbullet=GameObject.Instantiate(bulletPrefab);
bullet.transform.position=transform.position;
bullet.transform.forward=transform.forward;
}
}
voidOnTriggerEnter2D(Collider2DaCollider)
{
if(aCollider.gameObject.layer==LayerMask.NameToLayer(“Enemy”)){
Destroy(aCollider.gameObject);
//Destroy(gameObject);
}
if(aCollider.gameObject.tag==“Enemy”)
{
Health++;
Debug.Log(Health);
if(Health>=3)
{
//Destroy(gameObject);
}
}
}
}
can any one help??