public void PickPuzzle()
{
//string name = UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.name;
if (!firstGuess)
{
firstGuess = true;
firstGuessIndex = int.Parse(UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.name);
firstGuessPuzzle = gamePuzzles[firstGuessIndex].name;
btns[firstGuessIndex].image.sprite = gamePuzzles[firstGuessIndex];
btns[firstGuessIndex].interactable = false;
}
else if (!secondGuess)
{
secondGuess = true;
secondGuessIndex = int.Parse(UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.name);
secondGuessPuzzle = gamePuzzles[secondGuessIndex].name;
btns[secondGuessIndex].image.sprite = gamePuzzles[secondGuessIndex];
btns[firstGuessIndex].interactable = true;
if (firstGuessPuzzle == secondGuessPuzzle)
{
print("Puzzle match");
}
else
{
print("Puzzle don't match");
}
StartCoroutine(checkThePuzzleMatch());
}
giving me errors on secondGuessPuzzle = gamePuzzles[secondGuessIndex].name;
tried to solve it couldn’t do anything