How do I troubleshoot this error?
ArgumentException: A component with type:BoneIndexOffset has not been added to the entity.
Unity.Entities.EntityComponentStore.AssertEntityHasComponent (Unity.Entities.Entity entity, Unity.Entities.ComponentType componentType) (at Library/PackageCache/com.unity.entities@0.5.1-preview.11/Unity.Entities/EntityComponentStoreDebug.cs:233)
Unity.Entities.EntityComponentStore.AssertEntityHasComponent (Unity.Entities.Entity entity, System.Int32 componentType) (at Library/PackageCache/com.unity.entities@0.5.1-preview.11/Unity.Entities/EntityComponentStoreDebug.cs:239)
Unity.Entities.ComponentDataFromEntity`1[T].get_Item (Unity.Entities.Entity entity) (at Library/PackageCache/com.unity.entities@0.5.1-preview.11/Unity.Entities/Iterators/ComponentDataFromEntity.cs:133)
Unity.Rendering.CopySkinnedEntityDataToRenderEntity+IterateSkinnedEntityRefJob.Execute (Unity.Entities.Entity entity, System.Int32 index, Unity.Rendering.SkinnedEntityReference& skinnedEntity, Unity.Rendering.BoneIndexOffsetMaterialProperty& boneIndexOffset) (at Library/PackageCache/com.unity.rendering.hybrid@0.3.3-preview.11/Unity.Rendering.Hybrid/CopySkinnedEntityDataToRenderEntity.cs:27)
Unity.Entities.JobForEachExtensions+JobStruct_Process_ECC`3[T,T0,T1].ExecuteChunk (Unity.Entities.JobForEachExtensions+JobStruct_Process_ECC`3[T,T0,T1]& jobData, System.IntPtr bufferRangePatchData, System.Int32 begin, System.Int32 end, Unity.Entities.ArchetypeChunk* chunks, System.Int32* entityIndices) (at Library/PackageCache/com.unity.entities@0.5.1-preview.11/Unity.Entities/IJobForEach.gen.cs:3893)
Unity.Entities.JobForEachExtensions+JobStruct_Process_ECC`3[T,T0,T1].Execute (Unity.Entities.JobForEachExtensions+JobStruct_Process_ECC`3[T,T0,T1]& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at Library/PackageCache/com.unity.entities@0.5.1-preview.11/Unity.Entities/IJobForEach.gen.cs:3863)
It’s occurring due to this prefab after it’s been converted to an entity.