Hi!
We’re on the latest unity build.
So we have this problem where we load a “map” (scene) from a very basic menu with networking functionality … here’s the error :
ArgumentException:GetLocalizedString can only be called
from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don’t use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. TreeEditor.TreeGroupLeaf…cctor () Rethrow as TypeInitializationException: An exception was thrown by the type initializer for TreeEditor.TreeGroupLeaf
So whenever i apply trees to my map, I get that problem until i eradicate the trees. To be noted that if i drop one or two trees and try to launch the map via the menu, it might work, if I put more, it won’t, and if I keep tinkering with the few trees that once worked, they might stop at any moment (as in, from now on trigger that error when i try to launch via the menu, to be noted that if i launch directly the scene i never have any problem, it’s menu/loading related).
I searched the internet for an answer that might apply to me … in vain, so I turn to you guys in hope for a customized answer.
To be noted that I have tried with old packs, free packs, standard assets (which are up to date), it seemingly is not a question of “old trees assets not compatible”.
So we don’t have a clue on why we get this … any help is welcome.
Ps : I’m not the progr so you will have to apologize any excess of noobiness :S please


