I am rather new to Unity and C#, and need help. I have looked around on the forums for people with similar problems but have yet to find anything that helps.
There are two game objects that need to be instantiated a wolf-object and a rabbit-object. I have scripted them in two different ways which seem the same to me. Why is does instantiating the wolf-object throw the above error and how can I correct this? In both cases the prefab has been assigned to their relevant scripts.
using UnityEngine;
using System;
using System.Collections;
using System.IO;
using System.Linq;
public class SpeciesCreation : MonoBehaviour {
public GameObject RabbitObj;
int RabbitInit=30;
WolfProps p=new WolfProps();
void Start ()
{
p.WolfCreate();
for(int i=1;i<=RabbitInit;i++)
{
var RabbitObject = GameObject.Instantiate(RabbitObj, new Vector3((float)(UnityEngine.Random.value-0.5)*90f+50f,100.25f,(float)(UnityEngine.Random.value-0.5)*90f+50f),Quaternion.identity);
}
}
void Update ()
{
EquilibriumMathEngine.EquilibriumCalc();
}
}
using UnityEngine;
using System.Collections;
public class WolfProps : MonoBehaviour
{
public GameObject WolfObj;
public int WolfCreate()
{
{
var WolfObject = GameObject.Instantiate(WolfObj, new Vector3((float)(UnityEngine.Random.value-0.5)*90f+50f,101.25f,(float)(UnityEngine.Random.value-0.5)*90f+50f),Quaternion.identity);
return 1;
}
}
}
Thank you in advance for any help