I get an error (seen below) whenever I attempt to do a build of the project.
Has anyone encountered this problem before? If so, how did you get around it?
Unity Version: 2020.3.48f1
Burst Version: 1.8.4
ArgumentException: The specified path is not of a legal form (empty).
System.IO.Path.InsecureGetFullPath (System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.IO.Path.GetFullPath (System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0) Unity.Burst.Editor.BurstLoader.TryResolvePath (System.String path, System.Collections.Generic.Dictionary`2[TKey,TValue] packagesLookup, System.String& resolvedPath) (at Library/PackageCache/com.unity.burst@1.8.4/Runtime/Editor/BurstLoader.cs:554) Unity.Burst.Editor.BurstLoader.GetAssemblyFolders () (at Library/PackageCache/com.unity.burst@1.8.4/Runtime/Editor/BurstLoader.cs:493) Unity.Burst.Editor.BurstLoader…cctor () (at Library/PackageCache/com.unity.burst@1.8.4/Runtime/Editor/BurstLoader.cs:136) Rethrow as TypeInitializationException: The type initializer for ‘Unity.Burst.Editor.BurstLoader’ threw an exception. Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[ ] playerAssemblies) (at Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstAotCompiler.cs:449) Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[ ] assemblies) (at Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstAotCompiler.cs:265) Unity.Burst.Editor.BurstAOTCompilerPostprocessor.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstAotCompiler.cs:189) UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at <25578071f6e44201aac745680e5c8dfc>:0) UnityEditor.BuildPipeline:BuildPlayer(EditorBuildSettingsScene[ ], String, BuildTarget, BuildOptions)