"ArgumentNullException: Value cannot be null." occured if "Enter Play Mode Setting" is checked.

Hello, if I check Enter Play Mode Setting Options On to avoid reloading domain, there will be an error like:

ArgumentNullException: Value cannot be null.
Parameter name: mesh
UnityEngine.Rendering.CommandBuffer.DrawMesh (UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 submeshIndex, System.Int32 shaderPass, UnityEngine.MaterialPropertyBlock properties) (at <10871f9e312b442cb78b9b97db88fdcb>:0)
UnityEngine.Rendering.CommandBuffer.DrawMesh (UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 submeshIndex, System.Int32 shaderPass) (at <10871f9e312b442cb78b9b97db88fdcb>:0)
UnityEngine.Rendering.CommandBuffer.DrawMesh (UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 submeshIndex) (at <10871f9e312b442cb78b9b97db88fdcb>:0)
UnityEngine.Rendering.CommandBuffer.DrawMesh (UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material) (at <10871f9e312b442cb78b9b97db88fdcb>:0)
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature+ARCameraBackgroundRenderPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.xr.arfoundation@5.0.7/Runtime/ARFoundation/ARBackgroundRendererFeature.cs:162)
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/Runtime/ScriptableRenderer.cs:1490)
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/Runtime/ScriptableRenderer.cs:1446)
UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/Runtime/ScriptableRenderer.cs:1222)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean anyPostProcessingEnabled) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/Runtime/UniversalRenderPipeline.cs:657)

UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/Runtime/UniversalRenderPipeline.cs:823)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List1[T] cameras) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/Runtime/UniversalRenderPipeline.cs:368) UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List1[T] cameras) (at <10871f9e312b442cb78b9b97db88fdcb>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <10871f9e312b442cb78b9b97db88fdcb>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

As console shows, “AR background render feature” causes the error.
If I uncheck the “Enter Play Mode Setting”, it’ll be OK.

How can I fixed it if I don’t want to reload domain? Thanks!

XR Simulation currently requires that you reload the domain when you enter play mode. No updates to share on this but we understand that this can be a pain point in large projects.