ArgumentNullException: Value cannot be null. on iOS device

So I’ve been working on my localization and everything was fine and dandy on the Editor, I have no compiled my game into an iOS device and I’m seeing this error for each string that the screen is trying to show localized.

ArgumentNullException: Value cannot be null.

Parameter name: locale

  at UnityEngine.Localization.Settings.LocalizedDatabase`2[TTable,TEntry].GetTableAsync (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Locale locale) [0x00000] in <00000000000000000000000000000000>:0

  at UnityEngine.Localization.Settings.LocalizedDatabase`2[TTable,TEntry].GetTableEntryAsync (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Tables.TableEntryReference tableEntryReference, UnityEngine.Localization.Locale locale) [0x00000] in <00000000000000000000000000000000>:0

  at UnityEngine.Localization.Settings.LocalizedDatabase`2[TTable,TEntry].GetTableEntryAsync (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Tables.TableEntryReference tableEntryReference) [0x00000] in <00000000000000000000000000000000>:0

  at UnityEngine.Localization.LocalizedString.HandleLocaleChange (UnityEngine.Localization.Locale _) [0x00000] in <00000000000000000000000000000000>:0

I did build the Addressable Groups before building the app itself.

I also tried putting this on Start in one of the gameObjects:

Debug.Log(Application.systemLanguage);
Debug.Log(CultureInfo.CurrentUICulture);

And I get back

English
en-US

Any thoughts?

Thanks!

Hey @karl_jones , sorry to drag you here, but you’ve been so helpful on my other posts… Any idea what’s going on here?
Thank you!

Oh sorry I missed the last message.
That error indicates that the selected locale is null. This is likely due to how you are picking what locale to use, through the locale selectors. It must not be finding a suitable locale. Can you share the log file?
It could also be that there is no locales which would indicate an Addressables issue. Try getting the available locales in a script to see if it’s loading them.

I’m sorry, does this package not detect the phone’s locale automatically? I don’t intend the user to select the language, just to use the phone’s language…

What log file would you be needing exactly? I did share what the output of those 2 lines were, and it does look like it’s returning what’s intended…

What do you mean by “Try getting the available locales in a script”?

Thank you!

See locale selectors Localization Settings | Localization | 0.7.1-preview

If your game has added support for the devices language then it should work However it’s possible it’s not detecting the correct language or you don’t have support for it. Can you share a screenshot of the setting inspector?

Is this what you are asking?

6110798--665318--Screen Shot 2020-07-20 at 4.23.37 PM.png

Hmm so it should be picking the English Locale.
Can you share the log file from the player? Unity - Manual: Log files

Also try creating a script and printing out the locales that have been loaded:

    IEnumerator Start()
    {
        yield return LocalizationSettings.InitializationOperation;

        Debug.Log($"Loaded {LocalizationSettings.AvailableLocales.Locales.Count} locales. Active locale {LocalizationSettings.SelectedLocale}");
    }

I’m not sure how to get them. It says on iOS to get them by “Access the device log in XCode via the GDB console or the Organizer Console”. But I don’t know what the GDB console is, and on the Organizer console I can only get crash logs for a device. There are no common logs…

I missed the code snippet you shared yesterday.

I implemented this:

        async void Start()
        {
            Debug.Log($"Initializing LocalizationSettings");
            Debug.Log(Application.systemLanguage);
            Debug.Log(CultureInfo.CurrentUICulture);
            // Wait for the localization system to initialize, loading Locales, preloading etc.
            await LocalizationSettings.InitializationOperation.Task;
            Debug.Log($"Loaded {LocalizationSettings.AvailableLocales.Locales.Count} locales. Active locale {LocalizationSettings.SelectedLocale}");
            LocalizationSettings.Instance.OnSelectedLocaleChanged += ChangedLocale;
            ChangedLocale(null);
        }

On the Unity Player I get this:

Initializing LocalizationSettings
English
en-US
The Locale ‘en-US’ is not available, however the parent locale ‘en’ is available.
Loaded 2 locales. Active locale English (en)

On iOS I only get this:
Initializing LocalizationSettings
English
en-US

I never see the Loaded part.

I think I was able to find the logs as well. Here are the full iOS Logs from starting the build until that code is called. Hope it helps:

Refresh completed in 0.047826 seconds.
RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter: 
RefreshProfiler: Total: 47.816ms
Copying Addressables data from Library/com.unity.addressables/StreamingAssetsCopy/aa/iOS to /Users/jan/Projects/Unity/Orbital/Assets/StreamingAssets/aa/iOS.  These copies will be deleted at the end of the build.

Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '543440fc5b7e214ab666a5feb81ab9fd') in 0.002583 seconds
Refreshing native plugins compatible for Editor in 0.64 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 50.962ms
[ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
BuildPlayer: start building target 9
- Starting script compilation
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 1.94077 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 1.912812 seconds
- Starting compile Library/PlayerScriptAssemblies/NativeShare.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.Advertisements.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.ResourceManager.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Starting compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/UIEffect.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll
- Finished compile Library/PlayerScriptAssemblies/NativeShare.Runtime.dll in 0.50968 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.Advertisements.dll in 0.382913 seconds
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.Monetization.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 0.556378 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll in 0.401248 seconds
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 0.421297 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.ResourceManager.dll in 0.554671 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.Addressables.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll in 0.366776 seconds
- Finished compile Library/PlayerScriptAssemblies/UIEffect.dll in 0.474809 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.Monetization.dll in 0.333135 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll in 0.276415 seconds
- Finished compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 0.662713 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 1.00511 seconds
- Starting compile Library/PlayerScriptAssemblies/Elringus.BlendModes.Runtime.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.Addressables.dll in 0.373484 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.Localization.dll
- Finished compile Library/PlayerScriptAssemblies/Elringus.BlendModes.Runtime.dll in 0.249398 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Localization.dll in 0.325949 seconds
- Starting compile Library/PlayerScriptAssemblies/Nodeshifter.dll
- Finished compile Library/PlayerScriptAssemblies/Nodeshifter.dll in 0.259801 seconds
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 0.335536 seconds
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 0.544736 seconds
- Finished script compilation in 4.841813 seconds
Assets/Scripts/LevelManager.cs(123,13): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'

Assets/Scripts/LevelManager.cs(123,35): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'

Assets/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollView.cs(8,28): warning CS0649: Field 'Example02ScrollView.scrollPositionController' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollViewCell.cs(7,18): warning CS0649: Field 'Example02ScrollViewCell.animator' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Examples/FancyScrollView/01_Basic/Example01ScrollViewCell.cs(8,14): warning CS0649: Field 'Example01ScrollViewCell.message' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollView.cs(8,34): warning CS0649: Field 'Example03ScrollView.scrollPositionController' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Scripts/Layout/FancyScrollView.cs(13,15): warning CS0649: Field 'FancyScrollView<TData, TContext>.cellOffset' is never assigned to, and will always have its default value 0

Assets/unity-ui-extensions/Scripts/Layout/FancyScrollView.cs(15,14): warning CS0649: Field 'FancyScrollView<TData, TContext>.loop' is never assigned to, and will always have its default value false

Assets/unity-ui-extensions/Scripts/Utilities/PaginationManager.cs(15,32): warning CS0649: Field 'PaginationManager.scrollSnap' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Scripts/Controls/ComboBox/DropDownListItem.cs(81,25): warning CS0649: Field 'DropDownListItem.OnUpdate' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Scripts/Utilities/ScrollRectLinker.cs(14,20): warning CS0649: Field 'ScrollRectLinker.controllingScrollRect' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollViewCell.cs(9,14): warning CS0649: Field 'Example02ScrollViewCell.message' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Examples/FancyScrollView/01_Basic/Example01ScrollViewCell.cs(6,18): warning CS0649: Field 'Example01ScrollViewCell.animator' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Scripts/Layout/ScrollPositionController.cs(43,17): warning CS0649: Field 'ScrollPositionController.viewport' is never assigned to, and will always have its default value null

Assets/Simple Scroll-Snap/Examples/Example 6 (3D Shape Selection)/Scripts/Rotator.cs(7,40): warning CS0649: Field 'Rotator.rotationSpeed' is never assigned to, and will always have its default value 0

Assets/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollViewCell.cs(13,16): warning CS0649: Field 'Example02ScrollViewCell.button' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Scripts/Utilities/UIScrollToSelectionXY.cs(25,31): warning CS0649: Field 'UIScrollToSelectionXY.layoutListGroup' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Scripts/Utilities/UIScrollToSelection.cs(21,28): warning CS0649: Field 'UIScrollToSelection.scrollDirection' is never assigned to, and will always have its default value 

Assets/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03Scene.cs(8,29): warning CS0649: Field 'Example03Scene.scrollView' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Examples/FancyScrollView/01_Basic/Example01ScrollView.cs(8,34): warning CS0649: Field 'Example01ScrollView.scrollPositionController' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs(9,14): warning CS0649: Field 'Example03ScrollViewCell.message' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs(11,15): warning CS0649: Field 'Example03ScrollViewCell.image' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02Scene.cs(8,29): warning CS0649: Field 'Example02Scene.scrollView' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Scripts/Layout/FancyScrollView.cs(17,20): warning CS0649: Field 'FancyScrollView<TData, TContext>.cellBase' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs(7,18): warning CS0649: Field 'Example03ScrollViewCell.animator' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs(13,16): warning CS0649: Field 'Example03ScrollViewCell.button' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollViewCell.cs(11,15): warning CS0649: Field 'Example02ScrollViewCell.image' is never assigned to, and will always have its default value null

Assets/unity-ui-extensions/Scripts/Layout/FancyScrollView.cs(11,15): warning CS0649: Field 'FancyScrollView<TData, TContext>.cellInterval' is never assigned to, and will always have its default value 0

Assets/unity-ui-extensions/Examples/FancyScrollView/01_Basic/Example01Scene.cs(8,29): warning CS0649: Field 'Example01Scene.scrollView' is never assigned to, and will always have its default value null

Assets/Scripts/Enemy.cs(64,19): warning CS0414: The field 'Enemy.waitRate' is assigned but its value is never used

Assets/Scripts/Effects/FrozenEffect.cs(12,19): warning CS0414: The field 'FrozenEffect.alpha' is assigned but its value is never used

Assets/Scripts/FPSDisplay.cs(6,11): warning CS0414: The field 'FPSDisplay.deltaTime' is assigned but its value is never used

Assets/Scripts/Enemy.cs(63,19): warning CS0414: The field 'Enemy.waitTime' is assigned but its value is never used

Assets/Scripts/Enemy.cs(70,19): warning CS0414: The field 'Enemy.period' is assigned but its value is never used

Assets/Scripts/Enemy.cs(69,19): warning CS0414: The field 'Enemy.amplitude' is assigned but its value is never used

Assets/Scripts/Effects/InvincibleEffect.cs(12,19): warning CS0414: The field 'InvincibleEffect.alpha' is assigned but its value is never used

Assets/Standard Assets/Utility/TimedObjectDestructor.cs(24,13): warning CS0618: 'Object.DestroyObject(Object)' is obsolete: 'use Object.Destroy instead.'

Assets/Standard Assets/Utility/ActivateTrigger.cs(57,33): warning CS0618: 'Object.DestroyObject(Object)' is obsolete: 'use Object.Destroy instead.'

Assets/Standard Assets/Utility/WaypointProgressTracker.cs(14,50): warning CS0649: Field 'WaypointProgressTracker.circuit' is never assigned to, and will always have its default value null

Assets/Standard Assets/Utility/PlatformSpecificContent.cs(25,34): warning CS0649: Field 'PlatformSpecificContent.m_BuildTargetGroup' is never assigned to, and will always have its default value 

Assets/Standard Assets/Utility/SmoothFollow.cs(21,17): warning CS0649: Field 'SmoothFollow.heightDamping' is never assigned to, and will always have its default value 0

Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs(12,50): warning CS0649: Field 'AutoMobileShaderSwitch.m_ReplacementList' is never assigned to, and will always have its default value null

Assets/Standard Assets/Utility/SmoothFollow.cs(10,21): warning CS0649: Field 'SmoothFollow.target' is never assigned to, and will always have its default value null

Assets/Standard Assets/Utility/SmoothFollow.cs(19,17): warning CS0649: Field 'SmoothFollow.rotationDamping' is never assigned to, and will always have its default value 0

Assets/Standard Assets/Utility/PlatformSpecificContent.cs(31,22): warning CS0649: Field 'PlatformSpecificContent.m_ChildrenOfThisObject' is never assigned to, and will always have its default value false

Start importing Assets/StreamingAssets/aa/iOS using Guid(7bbab54ec2df740efbb46ca4f5ac1b0c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd496d720aca7896c3c76b5a87b85165c') in 0.003038 seconds
Start importing Assets/StreamingAssets/aa/iOS/link.xml using Guid(528b19d95375e48a8a8afcbad00b9749) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0735c7c8f066977db42c99318e7d7e8b') in 0.006420 seconds
Start importing Assets/StreamingAssets/aa/iOS/settings.json using Guid(c4557bb3a02884d208b5e390666cae36) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '00a0ed44b47488a448b42dbb36ad4cd5') in 0.003433 seconds
Start importing Assets/StreamingAssets/aa/iOS/catalog.json using Guid(0d5ed2187f4ce4816b3f1e7b3e6fdf90) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2f3d695cab5cc7bee53e1abc73154f5e') in 0.003022 seconds
Start importing Assets/StreamingAssets/aa/iOS/iOS using Guid(bffefff59c0e94f5f92bcffefd15e28e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '51a53b4f19107276f236fdf2c14af4d9') in 0.002090 seconds
Start importing Assets/StreamingAssets/aa/iOS/iOS/localization-assets-es_assets_all.bundle using Guid(c0d787a1c7e1a4a16962564eb3223faf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1aaa0a8b5628cc8ccf38ba541f7b7202') in 0.004598 seconds
Start importing Assets/StreamingAssets/aa/iOS/iOS/localization-stringtables_assets_all.bundle using Guid(8267db135ce9146c390c259b7308af8c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1aa49484475035365d0ccb9e8cab8036') in 0.003139 seconds
Start importing Assets/StreamingAssets/aa/iOS/iOS/localization-assettables_assets_all.bundle using Guid(6e6208326e9e944b7a228e7bac1f7878) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd4b6c7fb1de8c879a5a4ff8f7d55bd3c') in 0.002516 seconds
Start importing Assets/StreamingAssets/aa/iOS/iOS/localization-assets-shared_assets_all.bundle using Guid(fe23e2fa495d14906b3de9254bceb443) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '73d1cca35f2e3f40039e43ca64ec24c5') in 0.004039 seconds
Start importing Assets/StreamingAssets/aa/iOS/iOS/localization-assets-en_assets_all.bundle using Guid(3fa562291e5ef47a780c85f7fa976ae5) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '945e6ecd8390fe43bff43114f5a83e35') in 0.003779 seconds
Refreshing native plugins compatible for Editor in 0.71 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh completed in 0.588304 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 588.294ms
    InvokeBeforeRefreshCallbacks: 0.001ms
    ApplyChangesToAssetFolders: 0.079ms
    Scan: 55.670ms
    OnSourceAssetsModified: 1.512ms
    InitializeImportedAssetsSnapshot: 5.971ms
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    CategorizeAssets: 42.603ms
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        ImportManagerImport: 40.460ms (1.752ms without children)
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            UpdateCategorizedAssets: 0.061ms
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        EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.557ms
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        PostProcessAllAssetNotificationsAddChangedAssets: 0.306ms
        OnDemandSchedulerStart: 0.308ms
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    ReloadSourceAssets: 1.075ms
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    GetLoadedSourceAssetsSnapshot: 3.641ms
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    Untracked: 0.923ms
Opening scene 'Temp/__Backupscenes/0.backup'
LightingSettings: switching bake backend from 1 to 0.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize:            3.035 ms
    Integration:            30.773 ms
    Integration of assets:  0.013 ms
    Thread Wait Time:       17.275 ms
    Total Operation Time:   51.095 ms
System memory in use before: 0.67 GB.
System memory in use after: 0.67 GB.

Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 4439.
Total: 106.474549 ms (FindLiveObjects: 0.647585 ms CreateObjectMapping: 0.175934 ms MarkObjects: 105.192239 ms  DeleteObjects: 0.458100 ms)

[00:00:00] Enlighten: Precompute started.
[PathTracer] building lightmap data asset.
[00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.02s wallclock)
[00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock)
[00:00:00] Enlighten: Precompute took 0.031024 seconds.
Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
> Collecting Enlighten data
Opening scene 'Assets/Scenes/Settings.unity'
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
LightingSettings: switching bake backend from 1 to 0.
Loaded scene 'Assets/Scenes/Settings.unity'
    Deserialize:            5.743 ms
    Integration:            25.494 ms
    Integration of assets:  0.004 ms
    Thread Wait Time:       14.955 ms
    Total Operation Time:   46.197 ms
System memory in use before: 1.10 GB.
System memory in use after: 1.07 GB.

Unloading 1006 unused Assets to reduce memory usage. Loaded Objects now: 4408.
Total: 100.435989 ms (FindLiveObjects: 0.928743 ms CreateObjectMapping: 0.307996 ms MarkObjects: 92.977065 ms  DeleteObjects: 6.221583 ms)

[00:00:00] Enlighten: Precompute started.
[PathTracer] building lightmap data asset.
[00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.01s wallclock)
[00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock)
[00:00:00] Enlighten: Precompute took 0.020317 seconds.
Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
> Collecting Enlighten data
Opening scene 'Assets/Scenes/Game.unity'
Unloading 43 Unused Serialized files (Serialized files now loaded: 0)
LightingSettings: switching bake backend from 1 to 0.
ProgressiveSceneManager::Cancel()
[00:00:00] Enlighten: Reflection Probes took 900.359558 seconds. Cancelled, so not done yet.
[00:00:00] Enlighten: LightingDataAsset took 899.827683 seconds. Cancelled, so not done yet.
Loaded scene 'Assets/Scenes/Game.unity'
    Deserialize:            162.842 ms
    Integration:            94.278 ms
    Integration of assets:  48.556 ms
    Thread Wait Time:       21.686 ms
    Total Operation Time:   327.361 ms
System memory in use before: 0.69 GB.
System memory in use after: 0.69 GB.

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 5572.
Total: 104.611332 ms (FindLiveObjects: 0.893746 ms CreateObjectMapping: 0.240871 ms MarkObjects: 103.453109 ms  DeleteObjects: 0.022708 ms)

Opening scene 'Assets/Scenes/Profile.unity'
Unloading 87 Unused Serialized files (Serialized files now loaded: 0)
LightingSettings: switching bake backend from 1 to 0.
Loaded scene 'Assets/Scenes/Profile.unity'
    Deserialize:            10.195 ms
    Integration:            32.506 ms
    Integration of assets:  0.131 ms
    Thread Wait Time:       21.803 ms
    Total Operation Time:   64.634 ms
System memory in use before: 0.70 GB.
System memory in use after: 0.70 GB.

Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 4651.
Total: 92.993549 ms (FindLiveObjects: 0.629801 ms CreateObjectMapping: 0.134673 ms MarkObjects: 91.725536 ms  DeleteObjects: 0.502901 ms)

Opening scene 'Assets/Scenes/Store.unity'
Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
LightingSettings: switching bake backend from 1 to 0.
Loaded scene 'Assets/Scenes/Store.unity'
    Deserialize:            16.728 ms
    Integration:            25.251 ms
    Integration of assets:  0.234 ms
    Thread Wait Time:       13.660 ms
    Total Operation Time:   55.874 ms
System memory in use before: 0.68 GB.
System memory in use after: 0.68 GB.

Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 4354.
Total: 96.077433 ms (FindLiveObjects: 1.079409 ms CreateObjectMapping: 0.205497 ms MarkObjects: 94.313053 ms  DeleteObjects: 0.478137 ms)

Opening scene 'Assets/Scenes/WarpDrive.unity'
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
LightingSettings: switching bake backend from 1 to 0.
Loaded scene 'Assets/Scenes/WarpDrive.unity'
    Deserialize:            6.233 ms
    Integration:            25.260 ms
    Integration of assets:  0.884 ms
    Thread Wait Time:       15.054 ms
    Total Operation Time:   47.432 ms
System memory in use before: 0.66 GB.
System memory in use after: 0.66 GB.

Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 4400.
Total: 95.529635 ms (FindLiveObjects: 0.743811 ms CreateObjectMapping: 0.263354 ms MarkObjects: 94.422199 ms  DeleteObjects: 0.099256 ms)

Opening scene 'Assets/Scenes/Credits.unity'
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
LightingSettings: switching bake backend from 1 to 0.
Loaded scene 'Assets/Scenes/Credits.unity'
    Deserialize:            14.825 ms
    Integration:            93.184 ms
    Integration of assets:  0.115 ms
    Thread Wait Time:       16.908 ms
    Total Operation Time:   125.031 ms
System memory in use before: 0.67 GB.
System memory in use after: 0.67 GB.

Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 4418.
Total: 97.726558 ms (FindLiveObjects: 0.631538 ms CreateObjectMapping: 0.167527 ms MarkObjects: 96.440749 ms  DeleteObjects: 0.485725 ms)

Opening scene 'Assets/Scenes/SettingsNew.unity'
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Scenes/SettingsNew.unity'
    Deserialize:            45.731 ms
    Integration:            37.065 ms
    Integration of assets:  0.213 ms
    Thread Wait Time:       18.315 ms
    Total Operation Time:   101.324 ms
System memory in use before: 0.67 GB.
System memory in use after: 0.67 GB.

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4497.
Total: 96.927512 ms (FindLiveObjects: 0.814806 ms CreateObjectMapping: 0.218046 ms MarkObjects: 95.874369 ms  DeleteObjects: 0.019484 ms)



Mono dependencies included in the build
Dependency assembly - UnityEngine.Advertisements.dll
Dependency assembly - System.Data.dll
Dependency assembly - System.Runtime.Serialization.Xml.dll
Dependency assembly - System.Net.Http.dll
Dependency assembly - System.ComponentModel.Composition.dll
Dependency assembly - Newtonsoft.Json.dll
Dependency assembly - System.dll
Dependency assembly - UnityEngine.Purchasing.dll
Dependency assembly - mscorlib.dll
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Drawing.dll
Dependency assembly - Unity.ResourceManager.dll
Dependency assembly - NativeShare.Runtime.dll
Dependency assembly - System.IO.Compression.dll
Dependency assembly - DOTween.dll
Dependency assembly - Unity.Addressables.dll
Dependency assembly - System.Runtime.Serialization.dll
Dependency assembly - System.IO.Compression.FileSystem.dll
Dependency assembly - System.Globalization.Extensions.dll
Dependency assembly - Unity.Analytics.Tracker.dll
Dependency assembly - UnityEngine.SpatialTracking.dll
Dependency assembly - System.EnterpriseServices.dll
Dependency assembly - UnityEngine.Monetization.dll
Dependency assembly - System.Transactions.dll
Dependency assembly - Elringus.BlendModes.Runtime.dll
Dependency assembly - System.Diagnostics.StackTrace.dll
Dependency assembly - Unity.ScriptableBuildPipeline.dll
Dependency assembly - System.Xml.XPath.XDocument.dll
Dependency assembly - Unity.Timeline.dll
Dependency assembly - System.Xml.dll
Dependency assembly - Assembly-CSharp.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - netstandard.dll
Dependency assembly - Unity.Compat.dll
Dependency assembly - Unity.Analytics.StandardEvents.dll
Dependency assembly - com.unity.multiplayer-hlapi.Runtime.dll
Dependency assembly - System.Numerics.dll
Dependency assembly - Unity.Analytics.DataPrivacy.dll
Dependency assembly - Nodeshifter.dll
Dependency assembly - Assembly-CSharp-firstpass.dll
Dependency assembly - System.Configuration.dll
Dependency assembly - Unity.Localization.dll
Dependency assembly - UIEffect.dll
Dependency assembly - UnityEngine.XR.LegacyInputHelpers.dll
Dependency assembly - Unity.Tasks.dll
Dependency assembly - System.Core.dll
Dependency assembly - Unity.TextMeshPro.dll
Dependency assembly - System.ServiceModel.Internals.dll
Dependency assembly - System.Xml.Linq.dll

Unloading 56 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.67 GB.
System memory in use after: 0.67 GB.

Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 4233.
Total: 96.983920 ms (FindLiveObjects: 1.069993 ms CreateObjectMapping: 0.210305 ms MarkObjects: 95.406981 ms  DeleteObjects: 0.295239 ms)

[EnlightenBakeManager] m_Clear = false;
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.66 GB.
System memory in use after: 0.66 GB.

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 4243.
Total: 87.535219 ms (FindLiveObjects: 0.790799 ms CreateObjectMapping: 0.140121 ms MarkObjects: 86.566472 ms  DeleteObjects: 0.036993 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.79 GB.
System memory in use after: 0.66 GB.

Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 4231.
Total: 122.768123 ms (FindLiveObjects: 0.459181 ms CreateObjectMapping: 0.099500 ms MarkObjects: 88.591216 ms  DeleteObjects: 33.616873 ms)

Compressed shader 'Hidden/UIEffect' on metal from 2.44MB to 0.04MB
Unloading 183 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.10 GB.
System memory in use after: 1.06 GB.

Unloading 943 unused Assets to reduce memory usage. Loaded Objects now: 4243.
Total: 101.032316 ms (FindLiveObjects: 0.687029 ms CreateObjectMapping: 0.267862 ms MarkObjects: 93.694996 ms  DeleteObjects: 6.381353 ms)

LightingSettings: switching bake backend from 1 to 0.
LightingSettings: switching bake backend from 1 to 0.
LightingSettings: switching bake backend from 1 to 0.
LightingSettings: switching bake backend from 1 to 0.
LightingSettings: switching bake backend from 1 to 0.
LightingSettings: switching bake backend from 1 to 0.

***Player size statistics***
Level 0 'Assets/Scenes/TitleScreen.unity' uses 4.5 MB compressed / 22.2 MB uncompressed.
Level 1 'Assets/Scenes/Settings.unity' uses 60.6 KB compressed / 384.0 KB uncompressed.
Level 2 'Assets/Scenes/Game.unity' uses 5.8 MB compressed / 38.9 MB uncompressed.
Level 3 'Assets/Scenes/Profile.unity' uses 37.2 KB compressed / 2.6 MB uncompressed.
Level 4 'Assets/Scenes/Store.unity' uses 2.1 MB compressed / 4.0 MB uncompressed.
Level 5 'Assets/Scenes/WarpDrive.unity' uses 0 B compressed / 0 B uncompressed.
Level 6 'Assets/Scenes/Credits.unity' uses 0 B compressed / 0 B uncompressed.
Level 7 'Assets/Scenes/SettingsNew.unity' uses 149.3 MB compressed / 411.0 MB uncompressed.
Total compressed size 161.8 MB. Total uncompressed size 479.1 MB.
Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.

Invoking UnityLinker with arguments: -out="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/tempStrip" -x="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x="/var/folders/6d/7fb8q3_576358cs38040dm8h0000gn/T/tmp25210243.tmp" -x="/var/folders/6d/7fb8q3_576358cs38040dm8h0000gn/T/tmp3f41e174.tmp" -x="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="/Users/jan/Projects/Unity/Orbital/Assets/StreamingAssets/aa/iOS/link.xml" -d="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/Unity.Localization.dll" --include-unity-root-assembly="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --include-unity-root-assembly="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/UnityEngine.Advertisements.dll" --include-unity-root-assembly="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/Elringus.BlendModes.Runtime.dll" --include-unity-root-assembly="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/Nodeshifter.dll" --include-unity-root-assembly="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/DOTween.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed" --editor-settings-flag=AllowDebugging --editor-settings-flag=Development --rule-set=Conservative --editor-data-file="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=iOS --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file="/Applications/2020.2.0a18/PlaybackEngines/iOSSupport/Whitelists/../modules.asset"
/Applications/2020.2.0a18/Unity.app/Contents/il2cpp/build/deploy/net471/UnityLinker.exe exited after 4344 ms.
/Applications/2020.2.0a18/Unity.app/Contents/Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 257 ms.
Invoking il2cpp with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --additional-cpp="/Users/jan/Projects/Unity/Orbital/Library/Il2cppBuildCache/iOS/additionalCppFiles/UnityClassRegistration.cpp" --additional-cpp="/Users/jan/Projects/Unity/Orbital/Library/Il2cppBuildCache/iOS/additionalCppFiles/UnityICallRegistration.cpp" --enable-debugger --avoid-dynamic-library-copy --profiler-report --map-file-parser="/Applications/2020.2.0a18/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/jan/Projects/Unity/Orbital/Temp/StagingArea/Data/Managed" --generatedcppdir="/Users/jan/Projects/Unity/Orbital/Library/Il2cppBuildCache/iOS/il2cppOutput" 
/Applications/2020.2.0a18/Unity.app/Contents/il2cpp/BeeRunner/bee.exe exited after 28472 ms.
Deleting Addressables data from /Users/jan/Projects/Unity/Orbital/Assets/StreamingAssets/aa.

Connection is no longer valid. Calling auto disconnect.
 #0 GetStacktrace(int)
 #1 DebugStringToFile(DebugStringToFileData const&)
 #2 GeneralConnection::Poll()
 #3 EditorConnection::PollAllCustomMessages(dynamic_array<GeneralConnection::MulticastInfo, 0ul>&, double)
 #4 Application::TickTimer()
 #5 -[EditorApplication TickTimer]
 #6 __NSFireTimer
 #7 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
 #8 __CFRunLoopDoTimer
 #9 __CFRunLoopDoTimers
 #10 __CFRunLoopRun
 #11 CFRunLoopRunSpecific
 #12 -[NSRunLoop(NSRunLoop) runMode:beforeDate:]
 #13 -[NSRunLoop(NSRunLoop) runUntilDate:]
 #14 WaitForCompletion(XcodeCocoaScriptingBridgeSchemeActionResult*, double)
 #15 RunXCodeFromScript
 #16  (Mono JIT Code) (wrapper managed-to-native) UnityEditor.iOS.XCodeUtils:RunXCodeFromScript (string,string)

Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.

-------------------------------------------------------------------------------
Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures               468.8 mb    96.3% 
Meshes                 58.6 kb    0.0% 
Animations             16.1 kb    0.0% 
Sounds                 4.0 mb    0.8% 
Shaders                2.8 mb    0.6% 
Other Assets           6.2 mb    1.3% 
Levels                 322.4 kb    0.1% 
Scripts                1.3 mb    0.3% 
Included DLLs          3.0 mb    0.6% 
File headers           92.3 kb    0.0% 
Total User Assets      486.7 mb    100.0% 
Complete build size    1.0 gb
Used Assets and files from the Resources folder, sorted by uncompressed size:
 14.6 mb    1.4% Assets/Images/frozen-overlay.png
 9.5 mb    0.9% Assets/Images/Enemies/enemy-viking.png
 9.0 mb    0.8% Assets/Resources/Images/Banners/001.png
 8.3 mb    0.8% Assets/Images/Enemies/enemy-phazer.png
 8.1 mb    0.8% Assets/Images/Enemies/enemy-destroyer.png
 8.0 mb    0.8% Assets/Images/Enemies/enemy-thrasher.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeOrbitalThruster.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeIronclad.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeDeviousPact.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeCapacitor.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeCalibrator.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgePutARingOnItOffensive.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeWeaponsUpgrade.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeThermonuclear.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeShortCircuit.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgePutARingOnIt.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgePainForPleasure.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeInvincibility.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeExperienceBuff.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeChronoControl.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeVampirism.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeSaaltMiner.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgePunchback.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeNodeOrbiter.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeLightrail.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeLandMine.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeHealthUp.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeGlassCannon.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeFreezeBlast.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeForcePush.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeCruciform.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeTriad.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgePrism.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeNodeUp.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeHydra.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeFlare.png
 7.6 mb    0.7% Assets/Resources/Images/Enhancements/cartridgeBlink.png
 7.4 mb    0.7% Assets/Images/gameplay-level1Complete-2.png
 6.8 mb    0.6% Assets/Images/home_bg_pc.png
 6.2 mb    0.6% Assets/Resources/Images/gameEndShare.png
 5.9 mb    0.6% Assets/Images/hex_background.png
 5.9 mb    0.6% Assets/Images/hex_background2.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/vanhellsonic.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/resitronix.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/nodium_dx.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/maxus_radaii.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/magnatrix.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/hypernode2.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/hypernode.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/amnosonic2.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/amnosonic.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/optimax.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/medonix2.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/medonix.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/beamax.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/adhesio2.png
 5.2 mb    0.5% Assets/Resources/Images/Cassettes/adhesio.png
 5.2 mb    0.5% Assets/Images/Enemies/enemy-legionnaire-left.png
 4.0 mb    0.4% Assets/Fonts/Roboto-Medium-Glow SDF.asset
 4.0 mb    0.4% Assets/Fonts/Roboto-Medium SDF.asset
 3.7 mb    0.4% Assets/Images/store_bg.png
 3.7 mb    0.3% Assets/Resources/bg_home.mp3
 3.6 mb    0.3% Assets/Images/home_bg_grid.png
 3.3 mb    0.3% Assets/Images/Enemies/enemy-dart.png
 3.2 mb    0.3% Assets/Images/logo_bottled.png
 3.1 mb    0.3% Assets/Images/Enemies/enemy-seeker.png
 3.0 mb    0.3% Assets/Images/Enemies/enemy-hunter.png
 2.9 mb    0.3% Assets/Images/Enemies/enemy-icemine.png
 2.6 mb    0.2% Assets/Images/profile_gradient.png
 2.3 mb    0.2% Assets/Resources/Images/death.png
 2.3 mb    0.2% Assets/Images/tutorial_step1.png
 2.0 mb    0.2% Assets/Images/invincible-corner.png
 2.0 mb    0.2% Assets/Images/frozen-corner.png
 1.9 mb    0.2% Assets/Images/gameEnd.png
 1.6 mb    0.1% Assets/Images/ring.png
 1.3 mb    0.1% Assets/Images/hex_background3.png
 1.0 mb    0.1% Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
 1.0 mb    0.1% Assets/Fonts/Roboto/Roboto-Regular SDF.asset
 1.0 mb    0.1% Assets/Fonts/Roboto/Roboto-Bold SDF.asset
 1.0 mb    0.1% Assets/Fonts/Roboto/RobotoMono-Regular SDF.asset
 1.0 mb    0.1% Assets/Fonts/NS-Roboto-Medium SDF.asset
 867.7 kb    0.1% Assets/Images/nodeshifter-logotype 2.png
 860.1 kb    0.1% Assets/Images/btn_primary_bg.png
 768.0 kb    0.1% Built-in Cubemap: 
 709.0 kb    0.1% Assets/Images/amazon.png
 650.8 kb    0.1% Assets/Images/square_msg.png
 555.3 kb    0.1% Assets/Images/tv_flicker.png
 519.6 kb    0.0% Assets/Images/background_grid_tile_fade.png
 512.2 kb    0.0% Assets/Standard Assets/ParticleSystems/Textures/ParticleFlameLickSheet.png
 510.6 kb    0.0% Assets/Images/floatinghealth.png
 384.2 kb    0.0% Assets/Scenes/Game/ReflectionProbe-0.exr
 351.1 kb    0.0% Packages/com.coffee.ui-effect/Resources/UIEffect.shader
 344.5 kb    0.0% Assets/TextMesh Pro/Fonts/LiberationSans.ttf
 284.8 kb    0.0% Assets/Images/ico_email.png
 274.1 kb    0.0% Assets/Images/ico_web.png
 270.7 kb    0.0% Assets/Images/ico_twitter.png
 266.8 kb    0.0% Resources/unity_builtin_extra
 260.3 kb    0.0% Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
 234.3 kb    0.0% Assets/Images/tutorial_swipe.png
 225.8 kb    0.0% Assets/Resources/Images/btn_tape_locked.png
 225.8 kb    0.0% Assets/Resources/Images/btn_tape_add.png
 225.8 kb    0.0% Assets/Resources/Images/Enhancements/enchancement_selection_off.png
 225.8 kb    0.0% Assets/Resources/Images/Enhancements/enhancement_selection_on.png
 183.7 kb    0.0% Assets/Resources/Images/Enhancements/Thermonuclear.png
 183.7 kb    0.0% Assets/Resources/Images/Enhancements/FreezeBlast.png
 183.7 kb    0.0% Assets/Resources/Images/Enhancements/ThermonuclearPressed.png
 183.6 kb    0.0% Assets/Resources/Images/Enhancements/FreezeBlastPressed.png
 183.5 kb    0.0% Assets/Resources/Images/Enhancements/btn_blast_pressed.png
 183.5 kb    0.0% Assets/Resources/Images/Enhancements/btn_blast.png
 183.5 kb    0.0% Assets/Resources/Images/Enhancements/Flare.png
 183.5 kb    0.0% Assets/Resources/Images/Enhancements/FlarePressed.png
 183.2 kb    0.0% Assets/Images/btn_title_off.png
 183.0 kb    0.0% Assets/Images/btn_title.png
 183.0 kb    0.0% Assets/Images/btn_store.png
 183.0 kb    0.0% Assets/Resources/Images/Enhancements/btn_blast_inactive.png
 182.8 kb    0.0% Assets/Resources/Images/Enhancements/ThermonuclearInactive.png
 182.8 kb    0.0% Assets/Resources/Images/Enhancements/FreezeBlastInactive.png
 182.8 kb    0.0% Assets/Resources/Images/Enhancements/FlareInactive.png
 177.4 kb    0.0% Assets/Fonts/Roboto/NS-Roboto-Medium.ttf
 174.7 kb    0.0% Assets/Images/tutorial_tap.png
 173.8 kb    0.0% Assets/Fonts/Roboto/Roboto-BlackItalic.ttf
 173.2 kb    0.0% Assets/Fonts/Roboto/Roboto-MediumItalic.ttf
 172.9 kb    0.0% Assets/Fonts/Roboto/Roboto-LightItalic.ttf
 172.7 kb    0.0% Assets/Fonts/Roboto/Roboto-ThinItalic.ttf
 171.4 kb    0.0% Assets/Fonts/Roboto/Roboto-BoldItalic.ttf
 170.9 kb    0.0% Assets/TextMesh Pro/Sprites/EmojiOne.png
 170.3 kb    0.0% Assets/Fonts/Roboto/Roboto-Italic.ttf
 168.5 kb    0.0% Assets/Fonts/Roboto/Roboto-Medium.ttf
 168.3 kb    0.0% Assets/Fonts/Roboto/Roboto-Thin.ttf
 168.1 kb    0.0% Assets/Fonts/Roboto/Roboto-Regular.ttf
 167.9 kb    0.0% Assets/Fonts/Roboto/Roboto-Black.ttf
 167.2 kb    0.0% Assets/Fonts/Roboto/Roboto-Bold.ttf
 166.8 kb    0.0% Assets/Fonts/Roboto/Roboto-Light.ttf
 142.3 kb    0.0% Assets/BlendModes/Shaders/Generated/SpritesDefault/BlendModes-SpritesDefault-OverlayMasked.shader
 135.1 kb    0.0% Assets/BlendModes/Shaders/Generated/SpritesDefault/BlendModes-SpritesDefault-Overlay.shader
 132.3 kb    0.0% Assets/BlendModes/Shaders/Generated/UIDefault/BlendModes-UIDefault-OverlayMasked.shader
 125.3 kb    0.0% Assets/BlendModes/Shaders/Generated/UIDefault/BlendModes-UIDefault-Overlay.shader
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-------------------------------------------------------------------------------
Unloading 149 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.70 GB.
System memory in use after: 0.69 GB.

Unloading 362 unused Assets to reduce memory usage. Loaded Objects now: 4260.
Total: 202.588569 ms (FindLiveObjects: 1.726514 ms CreateObjectMapping: 0.500168 ms MarkObjects: 195.215574 ms  DeleteObjects: 5.145034 ms)

LightingSettings: switching bake backend from 1 to 0.
Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize:            77.056 ms
    Integration:            84.418 ms
    Integration of assets:  1.037 ms
    Thread Wait Time:       19.983 ms
    Total Operation Time:   182.494 ms
System memory in use before: 0.64 GB.
System memory in use after: 0.64 GB.

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4462.
Total: 168.652964 ms (FindLiveObjects: 1.176875 ms CreateObjectMapping: 0.350206 ms MarkObjects: 167.053190 ms  DeleteObjects: 0.071610 ms)

Build completed with a result of 'Succeeded' in 115 seconds (114637 ms)

[00:00:00] Enlighten: Precompute started.
[PathTracer] building lightmap data asset.
[00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.37s wallclock)
[PathTracer] building lightmap data asset.
[00:00:01] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.25s wallclock)
[00:00:01] Enlighten: Precompute took 0.618547 seconds.
Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
[00:00:01] Enlighten: Bake started.
Launching external process: /Applications/2020.2.0a18/Unity.app/Contents/Tools/JobProcess
[00:00:01] Enlighten: Finished 1 Bake Runtime job (0.05s execute, 0.00s integrate, 0.25s wallclock)
[00:00:01] Enlighten: Bake took 0.251856 seconds.
[00:00:03] Enlighten: Reflection Probes started.
[00:00:04] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.25s wallclock)
[00:00:04] Enlighten: Finished 1 Reflection System job (0.00s execute, 0.00s integrate, 0.31s wallclock)
[00:00:04] Enlighten: LightingDataAsset started.
> Collecting Enlighten data
<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> SetMuted(False)


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> ReadFromFile(/var/mobile/Containers/Data/Application/2CA8D93C-9DD7-4F14-B7D6-2C30483800BD/Documents/playerSettings.json)
contents:
{
    "name": "",
    "xp": 1006,
    "warpDrive": 0,
    "stage": 1,
    "longestRun": 11,
    "saalt": 63,
    "enhancements": [],
    "cassettes": [],
    "cassettesEquiped": [],
    "banner": "",
    "cassetteSlotsTotal": 0,
    "cassetteSlotsAvailable": 0,
    "isTest": false,
    "isMusicOn": false,
    "isSfxOn": true,
    "isScoreDisplayedOn": true
}


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> Initializing LocalizationSettings


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> English


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> en-US


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> Exception encountered in operation UnityEngine.ResourceManagement.ResourceManager+CompletedOperation`1[System.Collections.Generic.IList`1[UnityEngine.Localization.Locale]], result='', status='Failed': Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=Locale, Type=UnityEngine.Localization.Locale


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<IList`1>: ChainOperation of Type: System.Collections.Generic.IList`1[UnityEngine.Localization.Locale] failed because dependent operation failed
Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=Locale, Type=UnityEngine.Localization.Locale


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> Assertion failed: No locale could be selected. Please check available locales and startup selector.


Uploading Crash Report
<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> ArgumentNullException: Value cannot be null.
Parameter name: locale


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> ArgumentNullException: Value cannot be null.
Parameter name: locale


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> ArgumentNullException: Value cannot be null.
Parameter name: locale


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> ArgumentNullException: Value cannot be null.
Parameter name: locale


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> Assertion failed: No locale could be selected. Please check available locales and startup selector.


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> Can not preload when `LocalizationSettings.SelectedLocale` is null.


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> Assertion failed: No locale could be selected. Please check available locales and startup selector.


<i>iPhonePlayer(iPhone-de-Jan-Lubeck):56000</i> Can not preload when `LocalizationSettings.SelectedLocale` is null.

In the log I can see Assertion failed: No locale could be selected. Please check available locales and startup selector.
So it could not select a Locale to use, which is likely because there is no Locale to select from. So this points towards an Addressable issue.
Are you able to share your project?

I could, but not publicly… where can I send it?

Could you file a bug report? This will let you share the project.

Ok, I was able to strip everything down into a reproducible tiny project. I’m hoping this is a dumb user error and I don’t have to go through the process of the bug report…

If you still think it is a bug after looking at it, then I’ll create it.

Thank you!

6117737–666488–OrbitalLocalized.zip (3.34 MB)

Your Locales Addressable group has become corrupted.

This is what it should look like:

I have seen this happen before but so far do not know what’s causing it. Im fairly certain its an Addressables bug.
To fix this, open the Addressables window Window/Asset Management/Addressables/Groups, select the Locales group and delete it. Now go back to the LocalizationSettings and press the “Add All” button for the Available Locales. This will regenerate the group with the correct settings. It should look like this:

Ill speak to the Addressables team to see if we can detect this or produce an error.

YESSSSS that worked!!!

You’re awesome!

I have one more question though, might be a best practice though… I noticed that when I have my phone on my second supported language, I briefly see the original english before everything switches to the other language. Is there a way to prevent that?

1 Like

You would need to have something block the screen while the initial loading is happening. You could have a splash screen that waits on LocalizationSettings.InitializationOperation.

1 Like

ArgumentNullException: Value cannot be null.

error occurs when run PC windows build for Steam. No error was at Unity editor.
using addressable asset system.

Why and how to resolve?

Whats the full error including callstack?
What version of the package are you using?

Thx for reply. Here.

Bundle load start
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__63:MoveNext() (at N:\GOD-versionSTEAM\Assets\Prefabs\UIPrefab\YongJin\Bundle\BundleManager.cs:180)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
d__1:MoveNext() (at N:\GOD-versionSTEAM\Assets\Script\System\StartSceneManager.cs:13)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
StartSceneManager:Start() (at N:\GOD-versionSTEAM\Assets\Script\System\StartSceneManager.cs:8)
ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at BundleManager.DesignItemBundleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] result, System.String name) [0x00008] in N:\GOD-versionSTEAM\Assets\Prefabs\UIPrefab\YongJin\Bundle\BundleManager.cs:1424
at BundleManager+<>c__DisplayClass82_0.<Public_BundleCo>b__1 () [0x000c3] in N:\GOD-versionSTEAM\Assets\Prefabs\UIPrefab\YongJin\Bundle\BundleManager.cs:344
at UnityEngine.WaitUntil.get_keepWaiting () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.CustomYieldInstruction.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
Setting up 8 worker threads for Enlighten.
Thread → id: 2148 → priority: 1
Thread → id: 8ec0 → priority: 1
Thread → id: 11b60 → priority: 1
Thread → id: e2d4 → priority: 1
Thread → id: f23c → priority: 1
Thread → id: 8500 → priority: 1
Thread → id: 11774 → priority: 1
Thread → id: ff68 → priority: 1
Curl error 42: Callback aborted
PlayerConnection::Cleanup##utp:{“type”:“MemoryLeaks”,“version”:2,“phase”:“Immediate”,“time”:1669904154491,“processId”:30252,“allocatedMemory”:1685996,“memoryLabels”:[{“Default”:43488},{“Permanent”:40},{“NewDelete”:880},{“Thread”:312444},{“Manager”:1968},{“Geometry”:-8344},{“GfxDevice”:210584},{“Animation”:2128},{“FontEngine”:4096},{“Serialization”:8560},{“Renderer”:18832},{“File”:854715},{“WebCam”:32},{“String”:143712},{“DynamicArray”:83324},{“HashMap”:1536},{“PoolAlloc”:56},{“GI”:296},{“VR”:1560},{“NativeArray”:1500},{“Secure”:4277},{“Subsystems”:96},{“EditorGui”:216}]}

from Player.log

version is Unity 2021.1.16f1, Addressables Version 1.16.19 - April 15, 2021

That error looks unrelated to the previous issue in this thread. Its coming from Linq ToList

There is no localization code in that callstack. It looks like something is going wrong in BundleManager.cs but that’s not a Unity script so I have no idea what it’s doing.