ArgumentNullException: Value cannot be null. Parameter name: dest

I don’t know what “ArgumentNullException: Value cannot be null. Parameter name: dest” means or how to fix it but my scene won’t render. My game still runs fine, how do I fix this?

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How to fix a NullReferenceException error

https://forum.unity.com/threads/how-to-fix-a-nullreferenceexception-error.1230297/

Three steps to success:

  • Identify what is null
  • Identify why it is null
  • Fix that

Please share the full error message, it should include the filename and the line number where the error occurs.

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ArgumentNullException: Value cannot be null.
Parameter name: dest
UnityEditor.EditorUtility.CopySerializedIfDifferent (UnityEngine.Object source, UnityEngine.Object dest) (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorUtility.cs:149)
UnityEditorInternal.ComponentUtility.ReplaceComponentsIfDifferent (UnityEngine.GameObject src, UnityEngine.GameObject dst, UnityEditorInternal.ComponentUtility+IsDesiredComponent componentFilter) (at /Users/bokken/buildslave/unity/build/Editor/Mono/ComponentUtility.cs:67)
UnityEditor.SceneView.UpdateImageEffects (System.Boolean enable) (at /Users/bokken/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2238)
UnityEditor.SceneView.SetupCamera () (at /Users/bokken/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2920)
UnityEditor.SceneView.DoOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2304)
UnityEditor.SceneView.OnSceneGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2255)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:372)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:693)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:553)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Renderer/UIRenderer/UIRenderers.cs:129)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRenderChain.cs:518)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRepaintUpdater.cs:79)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/VisualTreeUpdater.cs:155)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Panel.cs:993)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Panel.cs:1030)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:448)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:211)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

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I faced this error today, after reading @Kurt-Dekker 's answer, I verfied where I last clicked before the error showed up, I found that a same script was attached twice to the Camera’s gameObject.

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Thanks, live saver.

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you are true life saver!

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thanks it worked

If resetting the scene view’s setting didn’t work for you, try this out:

Here is problem Thanx for advice

try this out:
https://discussions.unity.com/t/774890/40

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The reason I sent this message was to show the cause of the problem
I removed the second UACD scripts and my problem solved.
Thank you,
Already I did

Thanks a lot, this worked

this was it for me, thank you

oh god ! Thank you :slight_smile: