Hi all.
I am receiving this erros now after debbuguing many times in my android phone.
But suddently I started to receive this errors and I cant compile again my app!
I dont know what I did that caused it.
Any Help?
I was using a 2022 version when this errors started and now I did a downgrade to 2021.3.15f1 but the same errors.
If I do a double click open in Visual Studio one file called ShaderPreprocessor.cs and the error happens in :
bool IsShaderGraphShader(Shader shader, ShaderSnippetData snippetData)
{
var shaderGraphTag = shader.FindSubshaderTagValue((int)snippetData.pass.SubshaderIndex, m_ShaderGraphShaderTag);
if (shaderGraphTag == ShaderTagId.none)
return false;
return true;
}
The complete errors list that I am receiving is:
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
STRIPPING: Shader Graphs/raysWaveLed (Pass 0 pass) (Vertex) - Remaining shader variants = 0/1800 = 0% - Total = 0/1800 = 0%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/raysWaveLed (Pass 1 pass) (Vertex) - Remaining shader variants = 0/2925 = 0% - Total = 0/4725 = 0%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/raysWaveLed (Pass 2 pass) (Vertex) - Remaining shader variants = 0/144 = 0% - Total = 0/4869 = 0%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/xray (Pass 0 pass) (Vertex) - Remaining shader variants = 0/1800 = 0% - Total = 0/6675 = 0%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/xray (Pass 1 pass) (Vertex) - Remaining shader variants = 0/2925 = 0% - Total = 0/9600 = 0%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/xray (Pass 2 pass) (Vertex) - Remaining shader variants = 0/144 = 0% - Total = 0/9744 = 0%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
Script attached to 'XRSimulationRuntimeSettings' in scene '' is missing or no valid script is attached.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
Script attached to 'XRSimulationPreferences' in scene '' is missing or no valid script is attached.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/BTN+Glow (BuiltIn Forward pass) (Vertex) - Remaining shader variants = 5040/23040 = 21,875% - Total = 5058/32808 = 15,41697%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/BTN+Glow (BuiltIn ForwardAdd pass) (Vertex) - Remaining shader variants = 3276/14976 = 21,875% - Total = 8334/47784 = 17,44098%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/BTN+Glow (BuiltIn Deferred pass) (Vertex) - Remaining shader variants = 1920/6144 = 31,25% - Total = 10254/53928 = 19,01424%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/BTN+Glow (ShadowCaster pass) (Vertex) - Remaining shader variants = 24/24 = 100% - Total = 10278/53952 = 19,05027%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
Shader warning in 'Shader Graphs/BTN+Glow': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityCG.cginc(516) (on gles3)
Compiling Subshader: 0, Pass: BuiltIn Forward, Vertex program with DIRECTIONAL LIGHTPROBE_SH _ADDITIONAL_LIGHTS_VERTEX
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF3
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
Shader warning in 'Shader Graphs/BTN+Glow': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityCG.cginc(544) (on gles3)
Compiling Subshader: 0, Pass: BuiltIn Forward, Vertex program with DIRECTIONAL DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ADDITIONAL_LIGHTS_VERTEX _BUILTIN_ALPHATEST_ON _BUILTIN_AlphaClip
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF3
Disabled keywords: DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
Shader warning in 'Shader Graphs/BTN+Glow': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(60) (on gles3)
Compiling Subshader: 0, Pass: BuiltIn ForwardAdd, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX _BUILTIN_ALPHATEST_ON _BUILTIN_AlphaClip
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF3
Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
Shader warning in 'Shader Graphs/BTN+Glow': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(61) (on gles3)
Compiling Subshader: 0, Pass: BuiltIn ForwardAdd, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX _BUILTIN_ALPHATEST_ON _BUILTIN_AlphaClip
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF3
Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
Shader warning in 'Shader Graphs/BTN+Glow': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(62) (on gles3)
Compiling Subshader: 0, Pass: BuiltIn ForwardAdd, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX _BUILTIN_ALPHATEST_ON _BUILTIN_AlphaClip
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF3
Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
Shader warning in 'Shader Graphs/BTN+Glow': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(63) (on gles3)
Compiling Subshader: 0, Pass: BuiltIn ForwardAdd, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX _BUILTIN_ALPHATEST_ON _BUILTIN_AlphaClip
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF3
Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
STRIPPING: Shader Graphs/xray (BuiltIn Forward pass) (Vertex) - Remaining shader variants = 2520/11520 = 21,875% - Total = 12798/65478 = 19,5455%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/xray (BuiltIn ForwardAdd pass) (Vertex) - Remaining shader variants = 1638/7488 = 21,875% - Total = 14436/72966 = 19,78456%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/xray (BuiltIn Deferred pass) (Vertex) - Remaining shader variants = 960/3072 = 31,25% - Total = 15396/76038 = 20,24777%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/xray (ShadowCaster pass) (Vertex) - Remaining shader variants = 12/12 = 100% - Total = 15408/76050 = 20,26035%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/raysWaveLed (BuiltIn Forward pass) (Vertex) - Remaining shader variants = 2520/11520 = 21,875% - Total = 17928/87570 = 20,47276%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/raysWaveLed (BuiltIn ForwardAdd pass) (Vertex) - Remaining shader variants = 1638/7488 = 21,875% - Total = 19566/95058 = 20,58322%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/raysWaveLed (BuiltIn Deferred pass) (Vertex) - Remaining shader variants = 960/3072 = 31,25% - Total = 20526/98130 = 20,91715%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/raysWaveLed (ShadowCaster pass) (Vertex) - Remaining shader variants = 12/12 = 100% - Total = 20538/98142 = 20,92682%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
Shader warning in 'Shader Graphs/raysWaveLed': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityCG.cginc(516) (on gles3)
Compiling Subshader: 0, Pass: BuiltIn Forward, Vertex program with DIRECTIONAL DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ADDITIONAL_LIGHTS_VERTEX
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF3
Disabled keywords: DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
Shader warning in 'Shader Graphs/raysWaveLed': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityCG.cginc(544) (on gles3)
Compiling Subshader: 0, Pass: BuiltIn Forward, Vertex program with DIRECTIONAL DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ADDITIONAL_LIGHTS_VERTEX
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF3
Disabled keywords: DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
Shader warning in 'Shader Graphs/raysWaveLed': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(60) (on gles3)
Compiling Subshader: 0, Pass: Pass 1, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF2
Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
Shader warning in 'Shader Graphs/raysWaveLed': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(61) (on gles3)
Compiling Subshader: 0, Pass: Pass 1, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF2
Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
Shader warning in 'Shader Graphs/raysWaveLed': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(62) (on gles3)
Compiling Subshader: 0, Pass: Pass 1, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF2
Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
Shader warning in 'Shader Graphs/raysWaveLed': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(63) (on gles3)
Compiling Subshader: 0, Pass: Pass 1, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF2
Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
STRIPPING: Shader Graphs/circleAnim (BuiltIn Forward pass) (Vertex) - Remaining shader variants = 2520/11520 = 21,875% - Total = 23058/109662 = 21,02643%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/circleAnim (BuiltIn ForwardAdd pass) (Vertex) - Remaining shader variants = 1638/7488 = 21,875% - Total = 24696/117150 = 21,08067%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/circleAnim (BuiltIn Deferred pass) (Vertex) - Remaining shader variants = 960/3072 = 31,25% - Total = 25656/120222 = 21,34052%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
STRIPPING: Shader Graphs/circleAnim (ShadowCaster pass) (Vertex) - Remaining shader variants = 12/12 = 100% - Total = 25668/120234 = 21,34837%
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: subshaderIndex
UnityEngine.Shader.FindSubshaderTagValue (System.Int32 subshaderIndex, UnityEngine.Rendering.ShaderTagId tagName) (at <685c48cf8f0b48abb797275c046dda6a>:0)
UnityEditor.Rendering.BuiltIn.ShaderPreprocessor.IsShaderGraphShader (UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippetData) (at Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs:114)
UnityEditor.Rendering.BuiltIn.ShaderPreprocessor.StripUnused (UnityEditor.Rendering.BuiltIn.ShaderFeatures features, UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippetData, UnityEditor.Rendering.ShaderCompilerData compilerData) (at Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs:284)
UnityEditor.Rendering.BuiltIn.ShaderPreprocessor.OnProcessShader (UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippetData, System.Collections.Generic.IList`1[T] compilerDataList) (at Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs:348)
UnityEditor.Build.BuildPipelineInterfaces.OnPreprocessShaders (UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippet, UnityEditor.Rendering.ShaderCompilerData[] data) (at <63965ae56af7489797f355b7c1211ab2>:0)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Error building Player: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: subshaderIndex
Build completed with a result of 'Failed' in 30 seconds (29980 ms)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <63965ae56af7489797f355b7c1211ab2>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <63965ae56af7489797f355b7c1211ab2>:0
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
thank you