ARInterface ios and android

Hello,
Currently i am developing my ar app with arcore. If i use ARInterface should i build same app for ios and android without changing my code ?

Also is there any feature difference between arinterface with arkit,arcore sdks ?

Best Regards

Yes, that’s the idea :slight_smile:

ARInterface does not cover the entire feature set of both platforms. It provides tracking, plane detection, feature points, and lighting estimation info. However, you can modify the C# to add anything you specifically need.

If you’re just starting out on a new project, you might consider waiting until Unity 2018.1 is released (any day now). It includes multi-platform support for handheld AR, including ARCore and ARKit.

Cheers,
Tim

Is Unity latest beta 2018.1.0b13(+ARCore 1.1.0) includes multi-platform support for handheld AR ? or should i wait for release version ?

It includes the C# API, but the ARCore and ARKit packages (delivered via package manager) are still being QA’d. Probably best to wait for the official release.

Tim should i still wait for new version or start my project ? Are there a big changes from current ARInterface github codes ?

It has similar functionality, but an all new API. I recommend waiting because the new version will be fully supported by Unity, whereas ARInterface is demo code that we provided as an example.

1 Like

Been looking into this, can’t find the API or any other reference to it in the documentation for 2018.1b, is that correct?

https://docs.unity3d.com/2018.1/Documentation/Manual/

The documentation is distributed with the package, so you won’t find it online (yet).

Tim is there any estimated release data for 2018.1 ? This week ?Next week ? Next month ? I just stopped developing my project and do nothing for 10 days :slight_smile:

the frontpage sais April, waiting anxiously aswel

The exact date depends on a lot of variables, but “by the end of April” is a reasonable estimate.

Hi @tdmowrer , will we see XR support in the package manger in a beta before 2018.1 release?

Hi @tdmowrer is AR interface included in 2018.2 beta ? i cant see it.

I think there may be a bit of confusion here: AR Interface was a demo I showed at Unite Austin last year. The package we’re discussing here (called AR Utilities, btw) provides similar functionality, but is documented, QA’d, and maintained just like normal Unity code.

Packages are not (necessarily) tied to specific versions of Unity. When they are published, they will become available in 2018.1 and 2018.2 betas immediately.

While the 2018.1 release and the ARUtilities package release are not tied together, they will probably be released around the same time.

Hey @tdmowrer , any idea when ARUtilities package will be released? Was very excited to get 2018.1 today only to find its not there yet!
Cheers
R

I’d like to know aswel

I’d like to know aswel

@tdmowrer +1

Hi folks,

AR Utilities isn’t quite ready yet. We’re still testing internally, and it’s taking longer than we initially thought. Thanks for your patience, and we hope to have it out soon.

When it is ready, it will show up in the Package Manager immediately, so you aren’t stuck waiting for the next Unity release.

1 Like

Thanks @tdmowrer … look forward to trying it out.