Is it possible to use WebCamTexture and ARKit together?
I have a script that creates a WebCamTexture that I am trying to use to take a picture of a scene. The script draws texture OnGUI() method. I just attach this script to an empty GameObject. When trying the app on an iPad I see the Unity screen and tthen blank. I see error on XCode that says something about nsinvalidargumentexception avcapturedevice.
I have a similar problem but different.
In my case, I’m trying to access the front camera feed using Webcam Texture in one scene while in other scene, I use the ARKit normally.
The ARKit works normal but on the other scene, the texture that I get is blank.
Do I need to anything special to enable the camera?