Anything being rendered by the ARCamera (using foundation) is being rendered as a flat grey colour on iOS.
Android is completely fine and works as intended. Using a second non AR camera to render objects works fine in iOS, just that any Material applied (doesn’t matter what shader) to an object is being rendered as grey on iOS.
Anyone know of any possible fixes?
Edit: Only warnings (no errors) are in MetalHelper about deprecated funcs and conversion from MTLPixelFormat to U-Int loss of precision