ARKit Load Image Library From Downloaded File

Hello Everyone,

I would like to load an image library from a file that i downloaded from the back-end, in ARCore there’s a way to do this but i cant find it in ARKit.

I’m using ARFoundation and ARKit version 4.0.12 with unity 2020.3.21.
I appreciate any help you can provide.

Thanks
Alaa

https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.1/manual/tracked-image-manager.html#adding-new-reference-images-at-runtime