ARKit + mobile VR

Hi, anyone maybe can share with us the best experiences with ARKit and Mobile VR simultaneously. It will be looks like Hololens, I need to do it.

There are a few examples on Github that put together Cardboard and ARKit for a “mixed reality” experience. I tried this: GitHub - hanleyweng/iOS-Stereoscopic-ARKit-Template: iOS Augmented Reality App template, modified to support a basic stereoscopic (two side-by-side camera) view. A few lines of code (and storyboard tweaks) to make your ARKit experiment compatible with cheap mobile VR headsets* .

In my experience the lag from the camera makes the experience very unpleasant. I suppose that’s why most AR headsets are projecting the 3D object on a visor rather than through a camera.

Somebody used ARKit for inside-out tracking in Cardboard, I think this could be an interesting application:

Thanks a lot! Who can add something?