ARKit + Post Processing Stack = BROKEN

I already posted about this over here: Post Processing + ARKit... some depth buffer glitch bug?

But maybe this is the right forum for it. Using either PPSv1 or PPSv2 with a simple ARKit scene seems to cause problems with the depth buffer.

Can anyone suggest a way to remedy this?

Tried two other 3rd party bloom packages today and it produces the same issue.

Seems like the problem has to do with how UnityARVideo.cs sets up its Command Buffer. I don’t really know enough about how that stuff works to solve it, but it’d be nice if there was an option to be able to use UnityARVideo.cs with post processing / image effects.

if you go to build settings, is the postprocessing v2 listed in there?

also check graphics settings, if you are using LWRP, set it there.

Also check quality settings set all the fantastic

vague answer cuz on phone sowwy