ARKit Undefined symbols in Xcode linking phase

Hi,
below are the steps that i follow :

  • I’m using Unity 2017.2 in win10 environment to build my arkit scene into xcode project.

  • I copy the xcode project to the folder that shared with VMware which install macOS 10.13 and Xcode 9.1.

  • lunch macOS in VMware , and plug my ipad pro (10.5 inch) into VMware

  • double click the xcode project in shared folder in macOS

  • press build , then got the error in attachment.

The macOs in VMware does not install unity , and all the xcode project is build under win10 unity environment.

Anyone can give me some idea?
Thanks.

This is not a supported setup. You will need to export from Unity on macOS.

ok,thanks. jimmya.

I’ve never read that anywhere before. Maybe you should make that more clear. Also it’s working pretty sound up to 2017.1.2f1. It even sort of works with 2017.2.0f3 even though it reports a failed build and is very picky on IOS SDK versions.

Could you try to see if the ARKit.framework is included in your linked libraries?

First of all , u should move your project from shared folder to desktop, then start your xcode project,
I think all the time u have parese error so i do too

I’m using exactly such as u , I’m using vmware 14 on windows 10
Excode 9.2
unity 2017.2
latest version iphone 7

I made my unity project in windows and then i exported to vmware mac os high sierra space, i faced to this error such as u

I don’t what should i do
If u get how can solve this problem, let me to know it

Thx in advance