Hello all.
I wonder if anyone has made any applications using ArKit and a VR Cardboard.
I am a bit stuck and would appreciate any help or tips. I never worked with VR so I am starting to read the documentation from cardboard.
Best,
Hello all.
I wonder if anyone has made any applications using ArKit and a VR Cardboard.
I am a bit stuck and would appreciate any help or tips. I never worked with VR so I am starting to read the documentation from cardboard.
Best,
I’m making such an app now — it uses ARKit to get “inside-out” 6DOF head tracking with a Cardboard viewer.
Hi,
Bro i have never used arkit so i cant say for sure that this will work with arkit but i have used this with vuforia it gives 3DOF i created vr room and i can able to see around the room. and there one more sdk called voidar it gives 6dof but the tracking is a bit off but with that i can even move in side the room for this also is used vuforia to get the stereoscopic view.
Bro if it was helpful for you then can u tell some good tutorials for learning arkit
Sorry, this one is using ARCore, not ARKit.
https://www.youtube.com/watch?v=h5uWtuTY3To
This last one shows the same resources, but a lot more laggy, using ARKit…
I know that this is late but for anybody who might see, I was able to get ARKit to work with Google VR. While I haven’t made any real applications with it I was recently able to create a simple demo that can be found here How to Use ARKit and Unity to Create 6DOF Mobile VR | by Connor Sparks | Medium.
I’ve done it with ARKit and GVR (I think it was daydream not cardboard, as cardboard is 3dof)
Runs very slowly on iPhoneX. Fun but not very usable.