Hi. I want make 2 separated scenes, the first with Vuforia plugin, the second with ARKit. But I can’t do it. It looks like I can run only Vuforia, or only ARKit in project. I used Unity 2017.2 with buildin Vuforia.
Anyone have expirience with ARKit+Vuforia
Refer this link.
Thanks!
Maybe anyone know how to recognize picture in ARKit(like vuforia do it)
I’m trying to use both at the same time - Vuforia to place the coordinate system based on the physical printed marker, and then ARKit with all it’s cool plane detection features from that moment onwards, once the coordinate system is set at that point.
How do I communicate the coordinate system from Scene1 with Vuforia to Scene2 with ARKit?
I’m using Unity 2017.3.0b8 with the Vuforia extension installed, and ARKit plugin from Asset store.
Yeah, thanks. I combined Vuforia and ARKit in separeted scenes, but now I want combine it in one scene for multiplayer. Vuforia will synchronize scene center, and ARKit use to track player movement
Hello marijaa
Did you figure it out? I’m also trying the same thing but, having problems with the communication between Vuforia and arkit. And turning them on and off without errors.
Thanks!
Our project temporary paused. There are few ideas. 1. Find some Vuforia analogs and try it 2. Firstly run Vuforia scene, after marker detection switch to ARKit scene. It will give you the ability to sync coordinate systems
This is what I have now, I open my app with Vuforia this places my object on the marker then when I click anywhere on the screen Vuforia is turned off and arkit on.
What I need = get the coordinates from Vuforia (no idea how) and give it to arkit (no idea how).
For what it’s worth, supposedly Vuforia is supposed to roll in ARKit support by the time the next version of Unity comes out (this is according to their Unite talk a month ago).
I need this to work before Friday…
Progress:
->use the marker recognition from Vuforia and place an object on that marker
(still need to ->get the coordinates from this object and eventually give this information to ARKit.)
->turn off Vuforia (I did this with a GameManager)
->turn on ARKit. (I did this with a GameManager)
PROBLEM: works perfectly separately, crashes together (strange because on of the two is always turned off)
->ARKit detects ground and places object (not yet on the location from Vuforia)
All tips and tricks and test scene are more than welcome!!
Turning it on and off is now working after I downloaded unity 2017.3
Really? Vurofia is Qualcom, ARkit is Apple. Those are in a huge legal battle… But I hope what you say is true
But I hope even more that the cross platform ARInterface in Unity will eventually have a solution for everything (no pressure Jimmy
)
Vuforia is own by PTC Inc since November 2015 and no longer by Qualcom.
Vuforia and unity are planning to bring arkit and arcore into the native unity vuforia integration.
What exactly the features will be have to be seen.
Some sign of ARkit is already on active in 2017.3 beta with vuforia on ARkit read devices.
Any advance of this?.
Any ideas on how to link the coordinate system from Vuforia to ARKit when you turn Vuforia off and turn ARKit on
Hi
I’m having the same problem, I can’t seem to have both in one scene it crashes because ARKit doesn’t want to work with Vuforia (I disabled the vuforia camera and target image gamebjects still didn’t work then I unchecked the vuforia support option then it works). Best thing I can think of is the new Vuforia 7’s ground plane ARKit stuff which I haven’t tried yet. Using that for target image detection then passing ground plane data on, still not sure how it would work though.
Dav