Hello everyone,
I’m working on an AR application using Unity and AR Foundation (ARKit) that covers a large indoor space. Due to the point cloud limitations of ARKit world maps, I’ve divided the space into different zones, each with its own world map.
Current Setup:
- Multiple ARKit world maps for different zones
- Illuminated objects throughout the space serving as tracking features
- Low-light environment
- Basic tracking works well within each zone
The Issue: When switching between world maps using _arKitSessionSubsystem?.ApplyWorldMap(arKitMap.WorldMap)
, there’s a momentary loss of AR tracking/session stability.
Question: Is there a way to make the transition between world maps more seamless without losing tracking?
Any help or suggestions would be greatly appreciated!