Hey guys!
I’ve been doing some game where arm needs to follow cursor, it works,but I don’t want arm to follow cursor 360 degrees, I want about 180, so not to go under player. I don’t know how to get it work.
Here is the script:
using UnityEngine;
using System.Collections;
public class WeaponRotationScript : MonoBehaviour {
void Update () {
Vector3 mousePos = Input.mousePosition;
mousePos.z = 5.23f;
Vector3 objectPos = Camera.main.WorldToScreenPoint(transform.position);
mousePos.x = mousePos.x - objectPos.x;
mousePos.y = mousePos.y - objectPos.y;
float angle = Mathf.Atan2(mousePos.y, mousePos.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(new Vector3(0, 0, angle));
}
Script Image: Screenshot by Lightshot
Can someone help me?