After Apple only accept games build with arm7, I compiled my new app with this requirement. After I’ve done this, my app has huge performance problems (tested at Iphone 4). With arm7 my game has a extrem slow framerate, but with arm6 only, it run smooth(as it should
)
At the moment I only use many planes with textures on it (2D like)+ 1 particle system (max 5 emission) + 1 lightsource with a flare effect and no 3d modles.
I already deactivated the lightsource + the particle system, this helped a bit, but the performance is far away from the arm6 build. I dont have a clue what I can do to optimise the performance. Maybe its a Arm7 bug?
Draw Calls: 43
Tris: 5.4k Verts:3.6k
Used Textures: 16 - 6.4MB
Render Textures: 0 - 0 B switches: 0
VRAM usage: 3.1MB to 9.9 MB (of 256.0 MB)
VBO Total: 139 - 356.3 KB
Visible Skinned Meshes: 0 Animations: 0
Anyone has a hint for me?
UPDATE: Now I’ve tested the Arm7 build at my Iphone 3GS and the performance is the same as the Arm6 build (runs smooth). Could it be that the high resolution of the Iphone 4 is the matter for this huge framedrop?