Hello,
I’m trying to animate a character doing a lot of different things: idle, walking, chopping wood, etc. I modelized and animated my mesh on Blender. I split my animations with the Action Editor (had a lot of trouble with that to be honest). The problem comes when I export my model with the rig to Unity.
When I only had two animations (Idle, Walking), everything looked good but when I added a Chopping Animation, it messed everything up. To test, I just made the arm rotate around the shoulder and when I export, the arm wasraised in all the animations (For a reason that I don’t get, I fixed it in all the animations but still in the editor when the game isn’t playing).
If anyone has a solution to understand and prevent this kind of modifications, I’m listening.
(Also, if someone understands why my rig isn’t symmetrical, I’m also all ears). I attached my character’s fbw and blend files in the archive “Files.zip”.
My character in the scene window:
My character model in the project folder:
My character model during runtime (idle animation going well) :
Here are my export settings :
7422185–908330–Files.zip (363 KB)