Hi everyone! This is my first commercial project , about tanks.Gameplay is like world of tanks with modern tanks.I have been planned sci-fi and WWII tanks too.All kind of maps planned and there wont be any in-game purchases.Singleplayer and multiplayer planned.I need to focus more on enemy and ally AI at the moment.After that multiplayer networking will come.
Game has 3 different maps and 5 modern tanks at the moment.I’ll focus adding tanks in game too.
Please make your suggestions about game. Thanks
First test video:
Games looking great! One thing I noticed, that would at least irritate me a little as a player, is the thick smoke clouds after shooting. They totally block your target, maybe if they were thinned out a little so you could still see what you were shooting, it would be a lot more appealing. Great job, keep it up!
Hey TVE! Thanks you so much for your suggestions,I will be work on it.
At the moment I’m thinking some maps will be on night time and some tanks will have headlights.I think this would change the strategy of the game.Its risky.You can use the light for your way and spot them or go through sneaky without light.I think this type of tank could be faster than others with low engine sound, but with low hp.
This is my idea to implement night time maps on game.
That sounds awesome! I am defiantly following this project, are you doing all the coding and art by yourself?
Thanks for your interest:)) All 3D models,I just bought them,I’m still a computer engineering student , I’m also trying to learn modelling. :)) I’m just trying to code the game by myself,internet and asset store… :)) Asset store really helpful at everything.
Thats really great, keep up the great work!
Thanks again Video with an AFV(Armored Fighting Vehicle) and screenshots coming soon, about night time gameplay with headlights.
Yesterday I had started a indiegogo campaign about my game.Todays update adds night time map in the game.Spot tanks have headlights but there will be lanterns in the city also.I have planned fully dark areas for hiding too.
Video:
Dont get me wrong I’m not going to tell anyone please give me money to make new things.You can just share it via social media.It will help with gogofactor i think
Edit:Map is not finished yet.New video also includes menu system, music and tank select screen.They’ll change in time.Enjoy:)
Hi! This is the new update on the game.Cappa Island map now includes rain which is decreasing movement speed of tanks.But theres no texture change at the moment like muddy ground.New update also includes the first tank from WWII,Churchill. Enjoy video.
New update adding basics of castle exploding game mode.
Teams have two castles on maps corners,each team needs to explode others castles!
also there will be cannons in castles for defending.
Video contains exploding mechanics,not a real game mode gameplay.
Enjoy video
Edit:Game is also on Indiedb : Armored Battles Windows game - IndieDB
Hi! New update adds some console commands like displaying fps,pausing game and moving the player a selected location new cheat commands will be added soon, also theres a new cannon on the castles , they will be look for player who camp in game , and shoot :)) Its not working at all at the moment,however they are seeing all map,so players need to ride always and no camp.
I’m thinking for the next map also,it will be a winter map.
This looks so awesome :o !! Will this be on Android?
Thanks ! First time this was an Android project.I have tested its performance on my devices.There wasnt a fps issue(Only high-end devices and some medium range like xperia ZR) but phones were getting hot quickly,but I didnt cancelled android version, also controllers are ready for android version as prefabs so it will be easy to port after PC version.
Great , I’ll be waiting for it
Hi! New update includes new splash screen,new menu,pause menu and a new minimap,also theres basic AI,its just moving at the moment.
Hello! I have been doing internship in my university with Unity - Leap Motion device,theres some little updates on Armored Battles,I will share.
Thanks
Looks interesting. I would love to offer constructive criticism but unfortunately I’m total badkid when it comes to vehicular combat. Therefore I couldn’t possibly comment on the AI.
The only thing I’m really noticing is the constant red reticule. You might considering having it default to white, but turn red when it is over a target. Some games will also have the red reticule turn on the aim assist. In Halo for example, if you’re a certain distance your reticule might be white. You can still hit and kill the target, but once you’re a few meters closer the reticule turns to red and then you get the aim assist as well.
The game looks alot like a world of tanks clone, a suggestion is make this game your own, add a twist that the big AAA tank games dont have.
On another note, the graphics are quite nice and the character controller looks solid.
Best of luck on your project!
Hello and thanks! The project is still active but, I have changed some things about this because of clonning WoT. I’m trying to implement Leap Motion controls in the project, so its going to play with a Leap Motion device.
Implementing Leap Motion controls to this project is my university graduation project. It probably be on the Leap Motion App Store first,because,as you say;Its not an original project at the moment.
The game looks good. You will need to use Unity post effects to enhance the visuals later.