Hi again .
So armor thing , problem.I have health script which contains (health and armour variables).So i wanted like when damage is taken
if armour <0 {health -=50}.And if if armour >0 {armour -= 50}.
But how can i do that with from other script
Here’s what i have
Pick up and Mine damage
var script : Health;
function OnTriggerEnter(hit : Collider)
{
if(hit.gameObject.tag == "HealthUP")
{
script = GetComponent("Health");
script.healt += 55;
Debug.Log("You picked up the key!");
Destroy(hit.gameObject);
}
if(hit.gameObject.tag == "ArmourUP")
{
script = GetComponent("Health");
script.if(armor<0)
{
healt -=50;
}
script.if(armor>0)
{
armor -=50;
}
Debug.Log("You picked up the key!");
Destroy(hit.gameObject);
}
}
how can i get it to decrease value from Health script.I get some error with
Any help or tips.
-3DK