ARMv6 with VPF filtering help?

I was reading the Unity docs on device filtering:

Are there any tricks to minimize how many non VFP devices will see this. Will requiring OpenGLES 2.0 cut that down enough? Would hate to get flooded with 1 star reviews due to this.

There are still plenty of new ARM6 devices coming out like the Galaxy Y, LG Optimus V, etc that we want to support them.

I personally wouldn’t support ARMv6 at all. Hell, even a big chunk of ARMv7 devices have crappy performance… It would be actually more useful if Android market would allow to filter by specific SoC features like type of GPU etc.

That being said, does someone know if there is an list/database out there, which allows you to enter specific paramters and it will return you a list of devices matching (or not matching) your specification as shown in the developer console (with all different models carrier specific IDs), so that this list can be used to manually allow or exclude specific devices from the Android Market?

Definitely agree there. I think our 2D games may run just fine on many of the Arm6 devices though. The Galaxy Y and LG Optimus V actually have decent GPU’s in them. In fact I found some benchmarks showing the Galaxy Y’s VideoCore IV outperforms the iPhone4S, they just happen to still be using ARMv6 processors.

Edit: Update on this, both the Galaxy Y and LG Optimus V, run our game very well, so I think supporing these new ARM6 devices are pretty important since they have good GPU’s in them.

I was going to say, if you wanted someone to test your games on an ARMv6 with VFP, I own an optimus V and can test how it performs if it’s needed.