I am just wondering,
With Unity 3.5.7, I do not have the option of armv7s. Does this prevent builds for iPhone5? That can not make sense, please confirm.
No, it does not prevent building for iPhone5. Wouldn’t that be silly? ARMv7s includes earlier instruction sets as well.
So, what exactly is armv7s for?
It’s a faster processor with addtitional instruction sets. Dunno if Unity yet takes advantage of any of it’s specialities, I don’t know for sure what they might be. One could probably optimize build for it, too, and create a fat binary with both armv7 and armv7s inside. Like it used to be with armv6 and armv7 previously (before apple practically dropped armv6 support only recently).
RIght,
and armv6 is 3gs and pre? Also, “fat binary”, are you just suggesting the greater device population?
What kind of stuff do you think armv7s could do better? graphics processing, memory management, the whole shablammo?
3gs is arm 7. Arm 6 for all intents and purposes is dead as a doornail. it’s for the first and second generations which couldn’t do shaders. You will have zero sales from the arm 6 population as the ios devices that use arm 6, can’t hold a charge for long. Quit worrying and do something positive.
Yah yah dude.
I finally submitted tonight. And you know what, it is such a relief. I was stoked to have everything finally in working order. So, thanks for your help. Beyond that tho, armv7s, what is its greatest advancement over armv7?