Army of One in production!

Yepp!
During summer vacation last year I played around with the TornadoTwins tutorials (http://www.youtube.com/watch?annotation_id=annotation_60547&feature=iv&v=5-X-Ebh1kYA) and learned a lot about Unity, scripting and game development in general. Once I thought I’ve gotten the hang of it, I started to modify it and add stuff like timer and highscore. You can play the prototype here: http://kweiko.abbascenter.com/projects/armyofone/

After finishing that prototype, I decided to take it to another level (correct, Ruben? :wink: ) and make a real game of it, with gameplay focusing around body physics, fast paced gameplay and - shooting!
It’s a risky combination of genre, so this is a great opportunity to experiment with my favorite genres!

The development will be ongoing until June this year, and the plan is to have a polished demo of Army of One. I’d love to get feedback and tips along the way. I’m writing updates regularily, and if you’re interested please drop by my blog: http://kweiko.abbascenter.com/
I hope you’ll like the concept.

Thank you for reading! ^^
/Kweiko

Here’s a “look and feel” illustration of the main character and the environment:

485277--17030--$wurm_city04_SebastianZakrzewski.jpg
By S. Zakrzewski

/Kweiko

I have to say that concept art is beautiful, Keep at it! :smile:

Thank you, one of the concept artists I’m working with did this, not me, but yeah I really love it ^^

A new blogpost with a nice surprise! Please check out http://kweiko.abbascenter.com/2011/02/13/officially-announced/

Hook me up with ur concpet artist please. He’s good