ARPGs - Where to begin?

Hey guys, so my brother in law and myself have cut our teeth in Unity 2D making basic games all the way from Pong to an Angry Birds-inspired mobile game the last few years, with the latter title releasing to positive reviews on both Android and Steam; but we want to step it up to something a bit more targeted to the PC Gamer audience, and for that we’ve decided to go down the route of an Action RPG, loosely inspired by Diablo.

Are there any resources that you guys can point us in that could help us come to terms with for instance, something that will be relatively new to us, a crafting system/inventory and, most crucially, stats-handling for characters? Any design patterns that would work well for a character-based stat system, for instance?

First actual post on the Unity forums, so if this is the wrong place, please do direct me to the right one- I’ll remove the post in that case. I’m just looking for some general conversation on this though, cheers!

Check out the Asset Store. You’ll find some useful and proven crafting, inventory, stats tools, as well as complete RPG makers if you prefer a fully featured asset. Saves you going through the troubles of making your own systems, or at least serves as learning resources.

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Thanks a lot Codesmile, appreciate your feedback! Any particular ones you can reference, I’ll of course go and look myself as well but if you do have any recommendations I’d appreciate it!

I think we’re likely going to try our hand at building them ourselves, but having them as resources would be invaluable; I didn’t actually think about that- sometimes the best ideas are staring you right in the face lol.

Check out GameDev.tv courses on their ongoing RPG series, it covers most of what you’d need for an ARPG:

https://www.gamedev.tv/
or
https://www.udemy.com/courses/search/?src=ukw&q=RPG

Thanks Panthen! I’ve actually purchased them earlier this week :slight_smile: