ARPlane not being generated on Quest3

I have a situation where ARPlanes are not being generated on a client’s Oculus when he runs the app, but it is on my Oculus when I run the app. Is there any reason why this could be happening? Any configuration that must be set to ensure that it will always work?

Most likely issue is that they did not run Space Setup. Device setup | Unity OpenXR Meta | 1.0.1

The client did that, it’s not the issue, unfortunately.

Is there a way to request space setup with ARFoundation or XR Interaction toolkit if the user hasn’t done this?

@[andyb-unity]( ARPlane not being generated on Quest3 members/andyb-unity.9208534/) The issue was that the client was using a business account and not a personal account. This is a setting on Oculus, and apparently plane detection doesn’t work with business account. Probably a bug, but if not I didn’t find this info anywhere.

Yes. Meta’s OpenXR API for Space Setup is called “Scene Capture”: Session | Unity OpenXR Meta | 1.0.1

Unity has a lot of devices on our business account, and we use plane detection with no issue. I don’t understand how this could be the problem, but at any rate I’m glad they have it working.