Hi i am wondering if there is a way to mitigate creation of planes that spawn in mid air. I guess that AR gets confused by the lip in the ceiling so it connects to the plane to the right.
Plane-finding quality is entirely dependent on the platform (ARCore / ARKit) and device combination. ARKit is usually smarter about doorways and special situations than ARCore is. There’s not much we can do on the AR Foundation end to control these sorts of situations as we’re just surfacing information from the device’s platform.
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AR Foundation currently does not support any plane discovery parameters on ARKit that I can see, while AR Foundation does have plane discovery parameters on XR Simulation (In the editor), to my knowledge it’s not currently possible to adjust the ways that planes are detected on ARKit.
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