how can I make an array of colors for a mesh?
var colors : Color[ ] = new Color[count];
//
Color[ ] colors = new Color[count];
thank you very much for your reply. I wanted to do is that every five seconds the object changes color (random) I do a loop in this case?
cambiaColore.Push(Color.blue);
cambiaColore.Push(Color.yellow);
cambiaColore.Push(Color.green);
cambiaColore.Push(Color.magenta);
var tempoRimanente:int = 0;
function Start () {
countdown();
}
function Update () {
//if(tempoRimanente == 5){
var randomColor;
randomColor = cambiaColore[Random.Range(0, cambiaColore.length)];
renderer.material.color = randomColor;
//}
}
function countdown(){
while(true) {
tempoRimanente = tempoRimanente + 1;
yield WaitForSeconds(1);
}
}
solved thanks =)