this is my code :
public class MainMenu_script1 : MonoBehaviour {
//This public variable will hold a reference to your button image.
public Texture2D signOutButton;
public Texture2D[] buttonTextures;
private float buttonWidth;
private float buttonHeight;
void OnGUI(){
for (int i = 0; i < 2; i++) {
===> if (GUI.Button (new Rect ((float)Screen.width * 0.5f - (buttonWidth / 2),
(float)Screen.height * (0.6f + (i * 0.2f)) - (buttonHeight / 2),
buttonWidth , buttonHeight), buttonTextures*)) {*
-
Debug.Log("Mode " + i + " was clicked!");* -
if (i == 0) {* -
// Single player mode!* -
RetainedUserPick_script.Instance.multiplayerGame = false;* -
//Application.LoadLevel("PickCarMenu");* -
} else if (i == 1) {* -
RetainedUserPick_script.Instance.multiplayerGame = true;* -
MultiplayerController_script.Instance.SignInAndStartMPGame();* -
}* -
}* -
}//end of for()*
_ /*This code checks if there is currently a signed-in user; if so,_
_ * it displays a button to sign the user out. If the player taps that button,_
* the app calls SignOut() on your MultiplayerController_script.
_ */_
-
if (MultiplayerController_script.Instance.IsAuthenticated()) {*
_ if (GUI.Button(new Rect(Screen.width - (buttonWidth * 0.75f),_
_ Screen.height - (buttonHeight * 0.75f),_
_ buttonWidth * 0.75f,_
_ buttonHeight * 0.75f),signOutButton))_
-
{* -
MultiplayerController_script.Instance.SignOut();* -
}* -
}//end of if MultiPlayerController_script* -
MultiplayerController_script.Instance.SignInAndStartMPGame();* -
}//end of OnGUI();*
-
// Use this for initialization*
-
void Start () {*
-
// I know that 301x55 looks good on a 660-pixel wide screen, so we can extrapolate from there*
_ buttonWidth = 301.0f * Screen.width / 660.0f;_
_ buttonHeight = 55.0f * Screen.width / 660.0f;_
-
Screen.sleepTimeout = SleepTimeout.NeverSleep;* -
MultiplayerController_script.Instance.TrySilentSignIn();* -
}//end of Start();*
}//end of class
it show me the error on the first If statment on for loop
could anyone help me hhow can I fix it ?