this part of the script stops working after 19 cycles because of the error.
the error is on this line.
if (ownTowers*.gameObject.GetComponent<TowerControler>().typeOfTower == TowerControler.towerType.broken)*
and here is the whole iEnummerator
IEnumerator TowerCheck ()
-
{*
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yield return new WaitForSeconds (0.5f);*
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GameObject [] ownTowers;*
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resourceManager RM = resourceManager.GetComponent<resourceManager> ();*
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ownTowers = GameObject.FindGameObjectsWithTag ("EnemyBT"); *
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Debug.Log ("own Towers: " + ownTowers.Length);*
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upResourceTimer ++;*
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upTowersTimer ++;*
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if (upResourceTimer >= 120 && resourceUpgrades < upResourceTo )*
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{*
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RM.AIResourceRate -= 0.2f;*
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upResourceTimer = 0;*
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}*
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if (ownTowers.Length >= 1f)*
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{ *
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for (int i = 0; i <= ownTowers.Length; i++)*
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{*
_ if (ownTowers*.gameObject.GetComponent().typeOfTower == TowerControler.towerType.broken)_
_ {_
_ RepairTeam = true;_
_ }_
_ }_
_ yield return new WaitForSeconds (5f); _
_ }_
_ StartCoroutine(TowerCheck());_
_ }*_