i am trying to use don’t destroy on load to keep an array of game objects from one scene into the next, so i have attached a script that holds the array of GO’s onto an object in the hierarchy of scene #1 and on awake used don’t destroy on load, and it passes the object into the next scene and voila, it is there in hierarchy in scene #2.
however the array holding the GO’s is missing all its elements. literally where in scene #1 it had the name of the game objects in the editor window, in scene #2 it says “missing.”
what have i done wrong?