Hi All,
I have a problem that is probably very simple to fix. I have an array that is populated with 3 z values that control what lane the player is in (like Subway Surfers) but when I try to access one of those values randomly, It chooses a number somewhere in between these values, like 1.523… I need it to either choose -4, 0, or 4 on the Z axis and either 0 or 5 on the Y axis.
public static int fZValue1 = -4;
public static int fZValue2 = 0;
public static int fZValue3 = 4;
[Space(10)]
public static int fYValue1 = 0;
public static int fYValue2 = 5;
public int[] zValues = { fZValue1, fZValue2, fZValue3 };
public int[] yValues = { fYValue1, fYValue2 };
void Update ()
{
//Fuel
fSpawnStartTimer -= Time.deltaTime;
if (fSpawnStartTimer < 0.01 && GameInit.gameIsPlaying == true)
{
FuelSpawn ();
}
{
void FuelSpawn ()
{
Instantiate (fuelCan, new Vector3 (player.transform.position.x + fSpawnRange, Random.Range (0, yValues.Length), Random.Range (0, zValues.Length)), Quaternion.identity);
fSpawnStartTimer = Random.Range (fSpawnRateStart, fSpawnRateEnd);
}
Thank you! ![]()