private float[] size_itemNeeded;
void Start()
{
size_itemNeeded = new float[3]; //And it just throws array out of index exception here.
size_itemNeeded[1] = 2f;
}
I was trying it in loop, trying to make it public almost everything I know. Nothing helps.
Hope some of you know what is the problem.
you should use the length of size_itemNeeded and you cant assign a float to whole array you should assign it to each object in array
private float[] size_itemNeeded;
void Start()
{
size_itemNeeded = new float[3];
for(int i =0; i < size_itemNeeded.Length; i++)
{
if(size_itemNeeded *== Control.TEXTURE_ITEM1)*
{ size_itemNeeded = 1.5f; } } } /////alternative : you can use foreach private float[] size_itemNeeded;
void Start() { size_itemNeeded = new float[3];
foreach (float item in size_itemNeeded) { if(item == Control.TEXTURE_ITEM1) { item = 1.5f; } } } ////alternative : you can use try catch just to get rid of error(not recommended)
private float[] size_itemNeeded;
void Start() { size_itemNeeded = new float[3]; try{ for(int i =0; i < size_itemNeeded.Length; i++) { if(size_itemNeeded == Control.TEXTURE_ITEM1) { size_itemNeeded = 1.5f; } } } catch(Exception e){