Array[] of children of a child

Hello comm unity )))
I’ve got some problems with array. So I got the code:
using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class SearchChildren : MonoBehaviour {

    public Text[]        countFinder;
    public GameObject[] counter;

    void Start ()        
    {
        counter = new GameObject[transform.childCount];
        for (int i = 0; i < transform.childCount; i++)
        {
            counter *= transform.GetChild(i).gameObject;* 

countFinder = counter*.transform.FindChild(“Count”).GetComponent();*
Debug.Log(countFinder*);*

}

}

}

So, countFinder = counter_.transform.FindChild(“Count”).GetComponent(); keep saying that Array index is out of range.
What am I doing wrong?_

ok i have made a simple way i have tagged the Count objets with the same tag & then :

float sum;
float  convert0,convert1,convert2;
GameObject [] child;
List<Text> counttext = new List<Text>();
void Start(){
	child = GameObject.FindGameObjectsWithTag ("CountTag");
	for(int i =0; i<child.Length; i++){
		counttext.Add (child *.GetComponentInChildren<Text> ());*
  •   }*
    
  •   convert0 = float.Parse (counttext [0].text);*
    
  •   convert1 = float.Parse (counttext [1].text);*
    
  •   convert2 = float.Parse (counttext [2].text);*
    
  •   sum = convert0+convert1+convert2;*
    
  •   print (sum);*
    
  • }*

I almost done this, and I’m close)

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Text.RegularExpressions;
using System.Collections.Generic;

public class SearchChildren : MonoBehaviour {

    Text textFinder;
    string   countFinder;
    string countTextFinder;
    GameObject[] counter;
    float sum;
    float countFinderNumber;
    List<string> textFinderArr = new List<string>();


    public void countResults ()
    {
        counter = new GameObject[transform.childCount];
        for (int i = 0; i < transform.childCount; i++)
        {
            counter *= transform.GetChild(i).gameObject;*

textFinderArr.Add(counter*.transform.FindChild(“Result”).GetComponent().text);*

countFinder = Regex.Match(textFinderArr*, @“\d+”).Value;*
countFinderNumber = float.Parse(countFinder);
sum += countFinderNumber;
}
}
}

But now, textFinderArr gets only 1 object, WHY???

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Text.RegularExpressions;
using System.Collections.Generic;

public class SearchChildren : MonoBehaviour {

    Text         textFinder;
    string      countFinder;
    string  countTextFinder;
    GameObject[]    counter;
    float               sum;
    float countFinderNumber;

    List<string> textFinderArr = new List<string>();

    public void CountResults()
    {
        sum = 0;
        counter = new GameObject[transform.childCount];
        for (int i = 0; i < transform.childCount; i++)
        {
            counter *=                                               transform.GetChild(i).gameObject;*

textFinderArr.Insert(i, counter*.transform.FindChild(“Result”).GetComponent().text);*
countFinder = Regex.Match(textFinderArr*, @“\d+”).Value;*
countFinderNumber = float.Parse(countFinder);
sum += countFinderNumber;

}
Debug.Log(sum);
}

}