Array of images as loading screen

I have created a scene that is befor my main game screen and I would like this to load an array of images to play untill the game is fully loaded. I plan to use this for a web build.

I have found the following code on how to cause it to wait till its loaded but my problem is geting the array of images that change switch out with out doing just a bunch of loadscenes with diffenrent images on them. I would prefer if any one that helps would help in C# as that is the language I have learned.

Make a public array like so:

public Texture2D[] Images;

Then make a function that will change the images every few seconds:

void ChangeImage() {
curImgTime += Time.deltaTime;
if (curImgTime >= 5){
//change your image here
curImgTime = 0;
}
}

Then call this function in your update.

Obviously, there is a bit more to that, but if you know C# you should be able to make the rest on your own.