`Hi, I’m trying to make array, I have a transform in game and I want to make array with my prefabs and then when I press button, these prefabs will create as child of the my transform. Please post sample code. Thank you. I tried something but it didn’t work. I was looking at unity scripts, but I don’t understand how can I make what I want.
public GameObject[] videos;
public int numberOfVideos = 5;
public string nameOfVideo;
public GameObject video;
// Use this for initialization
void Start () {
rs = GetComponent<RecordingSys> ();
videos = new GameObject[numberOfVideos];
}
// Update is called once per frame
void Update () {
for (int i = 0; i < numberOfVideos; i++) {
GameObject go = Instantiate (video, new Vector3 ((float)i, 1, 0), Quaternion.identity) as GameObject;
go.transform.localScale = Vector3.one;
go.transform.parent = GameObject.Find ("VideoPanel2").transform;
videos *= go;*
-
}*